Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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SONNE
March 18, 2025 at 3:18 PM Replied to the thread Build 295.10 - Release Version.PostRequest for Expanding the iOS Exporter Limitations
I am preparing the iOS version of a game that has already been released on Android, but I am facing a critical issue.
On iOS, I have discovered that if the number of events per frame exceeds 8192, events… -
mirrorman
March 18, 2025 at 2:36 PM Replied to the thread FFMpeg Object: Synchronous Video Player.Post[…] -
TonyThunder
Reaction (Post)March 18, 2025 at 5:36 AM Please login to see this link.
The latest version introduces copy to texture in hardware decode mode, by rendering the ID3DTexture2D returned by hardware decoder to fusion surface directly through D3D pipeline, the performance has been significantly… -
MEHRDAD
Reaction (Post)March 18, 2025 at 5:24 AM FFMpeg Object
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Description
Talking about the ADS...Tired about the uncontrollable gap before playing? Don't want the micro-stuttering when VSync is on? Want to play other formats like mp4? Need to protect your precious cut… -
MEHRDAD
Reaction (Post)March 18, 2025 at 5:24 AM Please login to see this link.
The latest version introduces copy to texture in hardware decode mode, by rendering the ID3DTexture2D returned by hardware decoder to fusion surface directly through D3D pipeline, the performance has been significantly… -
defisym
March 18, 2025 at 3:03 AM Replied to the thread FFMpeg Object: Synchronous Video Player.PostPlease login to see this link.
The latest version introduces copy to texture in hardware decode mode, by rendering the ID3DTexture2D returned by hardware decoder to fusion surface directly through D3D pipeline, the performance has been significantly… -
Tek
Reaction (Post)March 17, 2025 at 5:10 PM Amazing, 30-year old bug... Yes this will be fixed in the build 296. -
tobydavis
March 17, 2025 at 12:05 PM Replied to the thread Bug in Number of player lives reaches 0 event.PostI also did some more testing this morning and can confirm that the bug is present in the Mac, HTML5, and Android runtimes as well.
I believe the bug is likely present on the iOS runtime too, but I haven't tested it. -
tobydavis
March 17, 2025 at 12:03 PM Replied to the thread Bug in Number of player lives reaches 0 event.Post[…]
I was actually wondering how far back it went last night! Kind of crazy how no one seemed to notice it and report it in all that time. Glad to hear it is being fixed for 296 -
tobydavis
Reaction (Post)March 17, 2025 at 11:44 AM Amazing, 30-year old bug... Yes this will be fixed in the build 296.