Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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pradeep
March 23, 2025 at 11:04 AM Posted the thread Access Denied.ThreadWhen I open clickteam community.
Please login to see this link.
Access Denied
Why
Brouser: Edge or other like Google chrome
Why
Plz help
Thanks in advance
Please login to see this attachment. -
defisym
March 23, 2025 at 10:06 AM Replied to the thread FFMpeg Object: Synchronous Video Player.PostPlease login to see this link.
The latest version optimized seek, reduce jitter or flash, and removed dependent of D3DCompiler_*.dll, which prevent extension to load on older Windows version. -
Yves
March 23, 2025 at 8:16 AM Replied to the thread Rummix - Available on android now.PostOK, check the sounds too, in the Data Elements editor, someone sent me recently a MFA with 4 GB of uncompressed WAV sounds, better use MP3 or OGG sounds for big sounds (and also maybe don't preload large sounds when this is possible). -
waffles
March 22, 2025 at 9:04 PM Replied to the thread How to save every instance of objects position with the JSON object?.PostSomething like this, maybe? I'm not sure if there's an extension that helps you create JSON, but it's simple enough to do if you understand the format. In this example, it's a simple array of objects containing the X and Y of each Active, like the… -
Esbol
Reaction (Post)March 22, 2025 at 7:09 PM Please login to see this media element.
So… I was just running some tests on Google Play, and somehow, I accidentally published my game. No warning, no big “Are you sure?” button—just boom, it’s live. 🤷♂️ Guess that’s one way to launch, right?
I wasn’t… -
droxon
March 22, 2025 at 5:53 PM Replied to the thread Rummix - Available on android now.PostHey Yves , thanks for trying the game!
That issue is something I recently discovered. I had only tested on iOS devices (iPhones and iPads), where everything worked fine. But once I started testing on Android, I noticed the problem—especially on… -
punchbird
Reaction (Post)March 22, 2025 at 5:47 PM […]
Thank you for downloading! I hope it brings you some fun moments. -
Fernando
March 22, 2025 at 4:28 PM Replied to the thread Another Google SDK update: com.google.android.play:core.PostThe next beta version will remove some code from Android Object when permission(s) is(are) not present: READ_PHONE_STATE or GET_ACCOUNTS.
Meanwhile, please check the internet on how to add to your policy this "Device or other IDs" -
defisym
March 22, 2025 at 4:25 PM Replied to the thread Steamworks creates "steam_appid.txt" if modules are not packed into exe.PostTo simplify the usage, the behavior of this extension is not standard.
According to valve's document, steam_appid.txt only should be created when you want to debug locally (or boot check by SteamAPI_Init will fail). When launch game from steam, the appid… -
pradeep
March 22, 2025 at 3:47 PM Replied to the thread Build error.PostHi Please login to see this link., how resolve this problem. plz help me
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring root project 'AndBEF6.tmp'.
> Could not open proj generic class cache for build file…