Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Phi
Reaction (Post)March 21, 2025 at 12:14 AM Hey all, sad to have disappeared for so long but happy to say that 7 years later seemed like a good time to do an update to IsoLight 😆 Anyway, it now has a demo game frame, major fixes to the editor, animated tiles, jumping, smooth scrolling and… -
droxon
March 21, 2025 at 12:06 AM Replied to the thread Rummix - Available on android now.PostThanks so much! Took a lot of work, but I’m glad it shows -
semar
March 20, 2025 at 9:45 PM Replied to the thread Rummix - Available on android now.PostFrom the video looks extremely polished and the animations are really good and smooth !
Congrats ! I wish you success on it -
droxon
March 20, 2025 at 9:21 PM Posted the thread Rummix - Available on android now.ThreadPlease login to see this media element.
So… I was just running some tests on Google Play, and somehow, I accidentally published my game. No warning, no big “Are you sure?” button—just boom, it’s live. 🤷♂️ Guess that’s one way to launch, right?
I wasn’t… -
semar
Reaction (Post)March 20, 2025 at 8:23 PM […]
Just putting this here for everyone else, but we resolved this in the Click Converse. It seemed to be a problem with your specific version of Firefox (128.8.0esr). Upgrading to a newer version of Firefox resolved the issue that wasn't present on other… -
semar
Reaction (Post)March 20, 2025 at 8:22 PM I modified the StandardRenderer.js file for the HTML5 runtime to allow a couple of built-in effects to work with objects (not layers though). With this modification, the following effects from the "Standard" effects section will work on HTML5:- Add
- Invert
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tobydavis
March 20, 2025 at 8:22 PM Replied to the thread Standard Effect Support for HTML5.Post[…]
Just putting this here for everyone else, but we resolved this in the Click Converse. It seemed to be a problem with your specific version of Firefox (128.8.0esr). Upgrading to a newer version of Firefox resolved the issue that wasn't present on other… -
punchbird
March 20, 2025 at 7:22 PM Replied to the thread Build 295.10 - Release Version.Post -
semar
March 20, 2025 at 6:38 PM Replied to the thread Standard Effect Support for HTML5.PostThanks Tobydavis,but sadly it does not work here. Am I missing something obvious ? I've replaced the file in the data\runtime as suggested, and restarted Fusion. Given the ( grayed out ) "Add" effect to an active. No joy.I'm sure I'm missing something…