Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Outcast
January 15, 2025 at 11:30 PM Replied to the thread Possible to exclude big animation images in runtime?.Post[…]
Just to be clear though, the wait time is not before the application starts but before my game frame starts so my "loading screen" still show (i have 2 frames before the game frame) -
semar
January 15, 2025 at 10:18 PM Replied to the thread Bug Report: Create at X,Y Actions Not Working in HTML5 and Android Exporters.PostDid you tryed the test with the coordinates I suggested above ?
By the way, I have the latest version of Fusion. -
Hristos
January 15, 2025 at 9:53 PM Replied to the thread Bug Report: Create at X,Y Actions Not Working in HTML5 and Android Exporters.PostIt was working fine with the previous version of Fusion (can't remember the build).
This is happening after the last update.
Please view this video:
Please login to see this link. -
semar
January 15, 2025 at 9:20 PM Replied to the thread Bug Report: Create at X,Y Actions Not Working in HTML5 and Android Exporters.PostHallo Hristos,
here work everything fine on html5. I don't know why it does not by you.
By the way, in order to have a smooth movement of the active, I suggest you ( for html5 ) these settings:
Please login to see this attachment.
You say that the active… -
semar
January 15, 2025 at 9:02 PM Replied to the thread Possible to exclude big animation images in runtime?.PostSorry, I misunderstood your question.. when you press F8 it builds and runs, so there should be no debugger running in background - at least, I guess so.
The debugger I meant is the one that comes when you press F7 ( run frame).
However, when you press F8,… -
Hristos
January 15, 2025 at 9:00 PM Posted the thread Bug Report: Create at X,Y Actions Not Working in HTML5 and Android Exporters.ThreadIssue Description
The HTML5 and Android exporters are not properly handling two specific creation actions:
- "Create at X, Y"
- "Create by name at X, Y"
When these actions are used, either:
- The frame fails to run, or
- The objects fail to be created
Affected… -
Outcast
January 15, 2025 at 6:37 PM Replied to the thread Possible to exclude big animation images in runtime?.Post[…]
Hm I never use or show the debugger, is it running anyway in the background and if so is it possible to disable? -
semar
January 15, 2025 at 6:32 PM Replied to the thread Possible to exclude big animation images in runtime?.PostCould be that the debugger slows the app down when ran from within Fusion, whereas the compiled .exe is obviously not affected from it. -
Outcast
January 15, 2025 at 6:13 PM Posted the thread Possible to exclude big animation images in runtime?.ThreadI have a project that have some really huge animation frames. These don't pose a problem in the actual build exe and the game starts quite quickly within a few seconds (I count 3 seconds to boot it up in the actual exe).
However in the developer runtime… -
OyunKaosu
January 15, 2025 at 10:49 AM Replied to the thread Help center (anyone can use it).PostThe classic ini object supports every platform right? Can you guys explain to me about it,and how i gonna use it on another platform?