Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Yves
April 24, 2025 at 4:19 PM Replied to the thread Build 295.10 - Release Version.Post[…]
I think it was a bug, the name was not updated in behaviors in frames that don't contain any object with this name, it's now fixed in the build 296 (unless there are other cases I didn't see). -
Dobermann
April 24, 2025 at 11:27 AM Replied to the thread Build 295.10 - Release Version.PostI've found a strange collision bug:
Please login to see this attachment.
I created a laser that should stop while colliding with background objects, but it pass through the background objects on specific angles only on Windows runtime when the layer is not… -
wuxuechen
April 24, 2025 at 10:28 AM Replied to the thread Build 295.10 - Release Version.PostWhere to download build 296 -
fnkycoldmadeanr
Reaction (Post)April 24, 2025 at 7:09 AM […]
It's not a quick change, I think, I'll take a look for the build 297. -
SONNE
April 24, 2025 at 5:59 AM Replied to the thread Build 295.10 - Release Version.Post[…]
I applied the code changes you suggested, and the crash no longer occurs. Thank you very much.
However, I’ve now confirmed that if the size of the target Active Picture has been changed, the offset operation behaves abnormally.
Also, regarding the issue… -
warlords
April 24, 2025 at 1:31 AM Replied to the thread Firefly Update.PostPlease login to see this attachment.
Hi. I was able to make an engine that handles large levels in Fusion. I delete everything outside the player's area. That way I can handle a game that runs well with few objects.
Please login to see this link. -
OgreVorbis
April 24, 2025 at 1:14 AM Posted the thread UI Dark Mode grayscale icons problem.ThreadI'd really appreciate it if the icons in dark mode could remain the same as the ones in light mode (colored icons). There is much more of a visibility issue with using grayscale icons during dark mode.
Maybe some people don't like it, but I found someone… -
dai777
April 23, 2025 at 8:38 PM Replied to the thread Fonts vary depending on the operating system..PostThank you for the great suggestion! I really appreciate the helpful advice. -
TechVision
April 23, 2025 at 8:23 PM Replied to the thread Build 295.10 - Release Version.Post[…]
Thanks Yves! -
Crian
April 23, 2025 at 7:06 PM Replied to the thread Converting DX9 shaders to DX11.Post"Hi everyone,
I'm trying to convert a DX9 shader to DX11 for. It's a simple "Replace Colors" shader that swaps up to 9 colors with others.
Would anyone be kind enough to help me convert this shader to DX11?"
I’ve edited this post because I…