Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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DJFuego
March 25, 2025 at 12:31 PM Replied to the thread FTP Site for Testing your HTML5 projects.PostCan someone un-pin this and archive it please? -
Ham
March 25, 2025 at 11:42 AM Replied to the thread Beta: OpenCapture.Post[…]
Thanks CapitaineCaverane. -
CapitaineCaverne
March 25, 2025 at 10:04 AM Replied to the thread Beta: OpenCapture.PostBonjour vous pouvez trouve le fichier opencapture sur le site Darkwire : Please login to see this link. -
Ham
March 24, 2025 at 9:36 PM Replied to the thread Beta: OpenCapture.PostHi,
Any
[…]
Hi,
The links are broken, Could you please send a link to the latest version.
Thanks -
pradeep
March 24, 2025 at 1:45 PM Replied to the thread Access Denied.PostAny have idea?
Plaz share -
OyunKaosu
March 24, 2025 at 12:22 PM Replied to the thread Build 295.10 - Release Version.Post-Image import system should have options that we can choose between of importing them with transparent color or alpha channel.
-Image export system should have vertical alignment system for the sprite sheet exporting. -
Yves
March 24, 2025 at 10:01 AM Replied to the thread Sub-application resolution change bug.PostI think it's already fixed in the build 296. From the latest change log:
- Windows runtime: premultiplied alpha issue in D3D11 mode after resizing the frame. -
alexparr
March 24, 2025 at 8:18 AM Posted the thread Sub-application resolution change bug.ThreadI noticed a peculiar bug with Clickteam Fusion's sub-apps a while ago; with "Display as Sprite" checked, any time the main game's resolution is changed (I used the Window Control object for this example) the alpha channel on objects inside the sub-app…