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  • Clickteam Community Hub

    The Community Hub for Clickteam users, including forums and access to downloads and other features.

    Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

    A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

    Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

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    Recent Activities

    • Sharara June 16, 2025 at 4:49 PM

      Posted the thread Parents objects each others ? group objects system.
      Thread

      Hello everyone, i creating a visual programming system that convert to c++ or any pogramming language



      each node of this have a ( string object - active shapes - editbox )

      […]

      The problem :

      • objects like strings and editbox is not follows the position of the
      …
    • prester June 16, 2025 at 8:20 AM

      Replied to the thread New extension :: ASTER :: Released.
      Post
      updates in rev.1.0.5

      - MessagePack data is now compressed using LZ4 or Zlib, then encoded/decoded with Base64, and reconstructed as JSON.

      - Provided a Python implementation for Base64 decoding, including decompression logic.

      - Added RefVec.Cyclic to the…
    • fnkycoldmadeanr June 16, 2025 at 1:49 AM

      Replied to the thread Beta: Spriter Object Extension.
      Post
      (Code, 33 lines)

    • danjo June 15, 2025 at 10:58 PM

      Replied to the thread Changing start point on level.
      Post
      […]

      thats not what he's asking



      make a seperate ACTIVE (which is invisible). call it something like "SPAWN point" - - Just place it on the far right of the level, *properties/Runtime/ set [inacticvate if far from window] to NO

      START of FRAME: position your…
    • semar June 15, 2025 at 9:34 PM

      Replied to the thread Changing start point on level.
      Post
      you may scroll the frame to the very right when the level is 2 or 4, and then position the player to the right edge of the frame. Now if the player tryes to go right, nothing should happen nor move. When he moves left and reaches the half of the frame,…
    • Tek June 15, 2025 at 9:25 PM

      Replied to the thread Build 295.10 - Release Version.
      Post
      For me, the size of the icons and text is ever so slightly larger in the second view. If nothing else, it seems to me that the 3rd view is useful for being able to fully display the name of objects that are incredibly long without needing to manually…
    • DisneyRob June 15, 2025 at 8:27 PM

      Posted the thread Changing start point on level.
      Thread
      I have my game pretty much done.

      However it contains five levels

      Levels 1,3, and 5 the player goes left to right.

      Levels 2, 4 I want the player to go right to left.

      When I reach the end of level one, my player is transported to the next level, but he is on…
    • TonyThunder June 15, 2025 at 1:27 PM

      Replied to the thread [HELP] Pick an item at random from a list.
      Post
      Hacheberoldo

      I have created a much better version, where you can set the number of lines to choose from the list.

      Adding another list and deleting the selected line saves a lot of code and unnecessary variables.
    • dustingunn June 15, 2025 at 7:13 AM

      Replied to the thread Beta: Spriter Object Extension.
      Post
      I'm trying to edit it to fix the fatal flaw of spriter objects culling offscreen (which breaks them since they don't receive animation instructions or send width, heigh, bone positions, etc. There's one Russian website even mentioning clickteam OEFlags,…
    • danjo June 14, 2025 at 9:12 PM

      Replied to the thread Build 295.10 - Release Version.
      Post
      its not broken.

    Unread Threads

      1. Title
      2. Replies
      3. Last Reply
      1. Parents objects each others ? group objects system

        • Sharara
        • June 16, 2025 at 4:49 PM
        • Fusion 2.5
        • Sharara
        • June 16, 2025 at 4:49 PM
      2. Replies
        0
        Views
        18
      1. New extension :: ASTER :: Released 23

        • Thanks 5
        • prester
        • December 14, 2024 at 11:05 AM
        • Released Extensions
        • prester
        • June 16, 2025 at 8:20 AM
      2. Replies
        23
        Views
        9.8k
        23
      3. prester

        June 16, 2025 at 8:20 AM
      1. Beta: Spriter Object Extension 321

        • conceptgame
        • April 13, 2015 at 11:36 AM
        • Extension Development
        • conceptgame
        • June 16, 2025 at 1:49 AM
      2. Replies
        321
        Views
        220k
        321
      3. fnkycoldmadeanr

        June 16, 2025 at 1:49 AM
      1. Changing start point on level 2

        • DisneyRob
        • June 15, 2025 at 8:27 PM
        • Fusion 2.5
        • DisneyRob
        • June 15, 2025 at 10:58 PM
      2. Replies
        2
        Views
        84
        2
      3. danjo

        June 15, 2025 at 10:58 PM
      1. Build 295.10 - Release Version 671

        • Yves
        • July 13, 2023 at 8:11 PM
        • Fusion 2.5
        • Yves
        • June 15, 2025 at 9:25 PM
      2. Replies
        671
        Views
        660k
        671
      3. Tek

        June 15, 2025 at 9:25 PM

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    Latest Posts

    • Parents objects each others ? group objects system

      Sharara June 16, 2025 at 4:49 PM
    • New extension :: ASTER :: Released

      prester June 16, 2025 at 8:20 AM
    • Beta: Spriter Object Extension

      fnkycoldmadeanr June 16, 2025 at 1:49 AM
    • Changing start point on level

      danjo June 15, 2025 at 10:58 PM
    • Build 295.10 - Release Version

      Tek June 15, 2025 at 9:25 PM

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