Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Monia
May 18, 2025 at 3:56 PM Replied to the thread Beta: Spriter Object Extension.PostVery thanks for link! -
TonyThunder
May 18, 2025 at 3:30 PM Replied to the thread How is this done.PostThese visual effects are made with shaders -
Holmes123
May 18, 2025 at 3:01 PM Posted the thread How is this done.ThreadWorking on a game where the hero ends up in a dark dungeon
The only visible area is around a torch on the wall
The hero picks up the torch, and is able to carry it with him
As he walks the area around him for lets say five feet is visible, while the rest… -
pradeep
May 18, 2025 at 3:05 AM Replied to the thread Same name file in different folder, but open from only one folder.Post[…]
There are three list in different directory
DataStorageDirectory$( "Android object" ) + "GURU_Assets/A/" + "List.txt"
DataStorageDirectory$( "Android object" ) + "GURU_Assets/B/" + "List.txt"
DataStorageDirectory$( "Android object" ) + "GURU_Assets/C/" +… -
warlords
May 18, 2025 at 1:52 AM Posted the thread INI Level Editor with Tiles 2D.ThreadI'm searching for an INI level editor with tiles in 2D? Do you know where to find an example.
I did my own but it do not work right!
Thanks -
kamumura
Reaction (Post)May 18, 2025 at 1:02 AM […]
one solution is downloading the entire repo. -
Phi
May 17, 2025 at 11:57 PM Replied to the thread Same name file in different folder, but open from only one folder.Postwat . -
dai777
May 17, 2025 at 9:37 PM Posted the thread Collision and Overlap Behavior Inside Fast Loops.ThreadI’ve always been curious about this: Do the 'overlap' and 'collision' conditions work properly inside a fast loop? For example, when I include a collision → bounce action inside a fast loop, it doesn’t seem to work correctly. Can someone explain… -
WhatPixelYouOn
May 17, 2025 at 9:11 PM Posted the thread Random unpausing when using debugger.ThreadI like to pause my application and check the debugger. Sometimes (50% of the time) when I click on an alterable value in the debugger, the application unpauses. What causes this and why is it so inconsistent? -
WhatPixelYouOn
May 17, 2025 at 6:14 PM Replied to the thread Instances and Overlapping.PostThanks guys. I tried both examples, neither of them worked though. In the end I just used the player object to add/subtract a value from, as there is only one isntance of that (Still had instance issues that way, but resolved eventually...) I wanted to…