Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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danjo
January 26, 2025 at 2:58 AM Replied to the thread Boat Simulator in 2D.PostSuper River Patrol - its quite old -
JessBowers
January 26, 2025 at 1:28 AM Reacted with to Danny’s post in the thread An introduction to Fastloops and ForEach Loops (Built-In).Reaction (Post)Built into Fusion are two powerful routines. They are called Fastloops and ForEach loops. The two are different yet so similar. This will be an exhaustive guide on how you can learn how to use both Fastloops and ForEach loops. Then we will look at… -
semar
January 25, 2025 at 10:59 PM Replied to the thread I need help launching single object to multiple duplicated actives!.Post1. spread a value to Alt. value ID to the duplicated objects.
so now every object has an unique ID value from 0 to 9.
2. put the ball to the object that has ID = 0. set an alt. variable memoID of the ball to 0
3. ball: add 1 to alt.value memoID.
4. ball:… -
Emerson3
January 25, 2025 at 10:24 PM Posted the thread I need help launching single object to multiple duplicated actives!.ThreadI have 10 duplicated objects placed randomly on the frame and one separate ball active. My goal is to have the one ball go to each of the duplicated objects
in their consecutive instance order. So like ball launches from active 0 then bounces towards… -
warlords
January 25, 2025 at 8:53 PM Posted the thread Boat Simulator in 2D.ThreadHi I'm looking for a boat simulator in 2D. The way you control a boat, has anyone made an example? Or in other words, which control element in Fusion approaches a boat simulation. -
willy
January 25, 2025 at 3:15 PM Replied to the thread Help understanding Move safely.Post[…]
It seems to work great in that small test case, but it still is not working fully when applying it to my project.
I am using the platform movement object for the player and the enemy movement and want to make sure they never overlap each other, as it… -
semar
January 25, 2025 at 2:55 PM Reacted with to tobydavis’s post in the thread Standard Effect Support for HTML5.Reaction (Post)I modified the StandardRenderer.js file for the HTML5 runtime to allow a couple of built-in effects to work with objects (not layers though). With this modification, the following effects from the "Standard" effects section will work on HTML5:- Add
- Invert
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willy
January 25, 2025 at 1:53 PM Replied to the thread Help understanding Move safely.Post[…]
Niiice! Thank you -
willy
January 25, 2025 at 1:53 PM Reacted with to Fadzior’s post in the thread Help understanding Move safely.Reaction (Post)[…]
Here -
Fadzior
January 25, 2025 at 1:31 PM Replied to the thread Help understanding Move safely.Post[…]
Here