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  • Clickteam Community Hub

    The Community Hub for Clickteam users, including forums and access to downloads and other features.

    Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

    A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

    Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

    Clickteam.

    Recent Activities

    • Dreadbit-Studio July 7, 2025 at 11:56 PM

      Posted the thread Engine error clickteam fusion 2.5 ..
      Thread
      Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

      > Task :app:preBuild UP-TO-DATE

      > Task :app:preDebugBuild UP-TO-DATE

      > Task :app:mergeDebugNativeDebugMetadata NO-SOURCE

      > Task :app:compileDebugAidl NO-SOURCE

      >…
    • Dobermann July 7, 2025 at 4:58 PM

      Replied to the thread change direction when the object hits a wall.
      Post
      If you use directions to set which direction an active moves, you can use on collision "set direction to [your_object] direction + 16", this will make your object direction to reverse.
    • windowsXP July 7, 2025 at 12:54 PM

      Replied to the thread change direction when the object hits a wall.
      Post
      […]

      ill do my best to get into it ,thank u8o
    • windowsXP July 7, 2025 at 12:53 PM

      Reacted with Like to danjo’s post in the thread change direction when the object hits a wall.
      Reaction (Post)
      you are going about it wrong. heres a really default basic setup

      Please login to see this attachment.



      when you are learning, you can let the program do a lot for you. this example uses all the default methods.

      once you get the hang of how easy it is, then…
    • Janette5 July 7, 2025 at 6:31 AM

      Replied to the thread Multiple firing locations.
      Post
      You can create the bullet with specific co-ordinates and directions.

      For example (Which Direction is a global value):

      * Start of Frame
      Special : Set Which Direction to 0

      * User clicks with left button on Cannon
      Special : Set Which Direction to…
    • danjo July 7, 2025 at 5:53 AM

      Replied to the thread change direction when the object hits a wall.
      Post
      you are going about it wrong. heres a really default basic setup

      Please login to see this attachment.



      when you are learning, you can let the program do a lot for you. this example uses all the default methods.

      once you get the hang of how easy it is, then…
    • sneg_up July 7, 2025 at 1:41 AM

      Replied to the thread Help me save a frame please.
      Post
      Please login to see this link. Thank you very much!!! I am very grateful for your help! I wish you good luck in everything!
    • Phi July 7, 2025 at 12:56 AM

      Replied to the thread Multiple firing locations.
      Post
      You can have invisible objects that follow the spaceship, and fire from them, or switch animation to an animation with a new hotspot and back in the same event.
    • DisneyRob July 6, 2025 at 9:12 PM

      Posted the thread Multiple firing locations.
      Thread
      Working on a space shooter

      What I want to do is shoot lasers from wing cannons, and torpedos from the nose.

      How do you create multiple firing locations so everything does not fire from the action point/
    • windowsXP July 6, 2025 at 5:53 PM

      Reacted with Like to danjo’s post in the thread change direction when the object hits a wall.
      Reaction (Post)
      give the "bullet" the bouncing ball movement, and when it collides, just add [bounce] to the bullet condition.

      eg; [bullet] collides with backdrop. -< [bullet] bounce.

      *bullet must have bouncing ball movement (in properties)

      *backdrop must be an obstacle…

    Unread Threads

      1. Title
      2. Replies
      3. Last Reply
      1. Engine error clickteam fusion 2.5 .

        • Dreadbit-Studio
        • July 7, 2025 at 11:56 PM
        • Android Export Module 2.5
        • Dreadbit-Studio
        • July 7, 2025 at 11:56 PM
      2. Replies
        0
        Views
        38
      1. change direction when the object hits a wall 6

        • windowsXP
        • July 3, 2025 at 11:57 PM
        • Fusion 2.5
        • windowsXP
        • July 7, 2025 at 4:58 PM
      2. Replies
        6
        Views
        208
        6
      3. Dobermann

        July 7, 2025 at 4:58 PM
      1. Multiple firing locations 2

        • DisneyRob
        • July 6, 2025 at 9:12 PM
        • Fusion 2.5
        • DisneyRob
        • July 7, 2025 at 6:31 AM
      2. Replies
        2
        Views
        84
        2
      3. Janette5

        July 7, 2025 at 6:31 AM
      1. Help me save a frame please 4

        • sneg_up
        • July 4, 2025 at 4:27 AM
        • Fusion 2.5
        • sneg_up
        • July 7, 2025 at 1:41 AM
      2. Replies
        4
        Views
        167
        4
      3. sneg_up

        July 7, 2025 at 1:41 AM
      1. Android 15 8

        • Lecherbault
        • July 2, 2025 at 10:15 AM
        • Android Export Module 2.5
        • Lecherbault
        • July 6, 2025 at 5:04 PM
      2. Replies
        8
        Views
        345
        8
      3. Steven

        July 6, 2025 at 5:04 PM

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    Latest Posts

    • Engine error clickteam fusion 2.5 .

      Dreadbit-Studio July 7, 2025 at 11:56 PM
    • change direction when the object hits a wall

      Dobermann July 7, 2025 at 4:58 PM
    • Multiple firing locations

      Janette5 July 7, 2025 at 6:31 AM
    • Help me save a frame please

      sneg_up July 7, 2025 at 1:41 AM
    • Android 15

      Steven July 6, 2025 at 5:04 PM

    Useful Links, Resources & Information

    Fusion 2.5 Resources

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    Clickteam Tutorials Page

    EncycloFusion Wiki Page

    ClickFusion Academy

    Nivram's MMF/Fusion Examples

    DIYBandits Advanced Tutorials

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