Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Dreadbit-Studio
July 7, 2025 at 11:56 PM Posted the thread Engine error clickteam fusion 2.5 ..ThreadStarting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details
> Task :app:preBuild UP-TO-DATE
> Task :app:preDebugBuild UP-TO-DATE
> Task :app:mergeDebugNativeDebugMetadata NO-SOURCE
> Task :app:compileDebugAidl NO-SOURCE
>… -
Dobermann
July 7, 2025 at 4:58 PM Replied to the thread change direction when the object hits a wall.PostIf you use directions to set which direction an active moves, you can use on collision "set direction to [your_object] direction + 16", this will make your object direction to reverse. -
windowsXP
July 7, 2025 at 12:54 PM Replied to the thread change direction when the object hits a wall.Post[…]
ill do my best to get into it ,thank u -
windowsXP
Reaction (Post)July 7, 2025 at 12:53 PM you are going about it wrong. heres a really default basic setup
Please login to see this attachment.
when you are learning, you can let the program do a lot for you. this example uses all the default methods.
once you get the hang of how easy it is, then… -
Janette5
July 7, 2025 at 6:31 AM Replied to the thread Multiple firing locations.PostYou can create the bullet with specific co-ordinates and directions.
For example (Which Direction is a global value):
* Start of Frame
Special : Set Which Direction to 0
* User clicks with left button on Cannon
Special : Set Which Direction to… -
danjo
July 7, 2025 at 5:53 AM Replied to the thread change direction when the object hits a wall.Postyou are going about it wrong. heres a really default basic setup
Please login to see this attachment.
when you are learning, you can let the program do a lot for you. this example uses all the default methods.
once you get the hang of how easy it is, then… -
sneg_up
July 7, 2025 at 1:41 AM Replied to the thread Help me save a frame please.PostPlease login to see this link. Thank you very much!!! I am very grateful for your help! I wish you good luck in everything! -
Phi
July 7, 2025 at 12:56 AM Replied to the thread Multiple firing locations.PostYou can have invisible objects that follow the spaceship, and fire from them, or switch animation to an animation with a new hotspot and back in the same event. -
DisneyRob
July 6, 2025 at 9:12 PM Posted the thread Multiple firing locations.ThreadWorking on a space shooter
What I want to do is shoot lasers from wing cannons, and torpedos from the nose.
How do you create multiple firing locations so everything does not fire from the action point/ -
windowsXP
Reaction (Post)July 6, 2025 at 5:53 PM give the "bullet" the bouncing ball movement, and when it collides, just add [bounce] to the bullet condition.
eg; [bullet] collides with backdrop. -< [bullet] bounce.
*bullet must have bouncing ball movement (in properties)
*backdrop must be an obstacle…