Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
-
Volnaiskra
October 15, 2024 at 1:18 AM Replied to the thread Scoping "hitbox" objects?.Post[…]
Are you talking about the event below? Because if so, then that's not the case.
As it is now, the actions will be performed after the creation of the bullet, and will affect only the newly created bullet. Which is surely what Please login to see this… -
Volnaiskra
October 15, 2024 at 12:51 AM Replied to the thread Scoping "hitbox" objects?.PostPlease login to see this picture.
There are a few problems here.
First off, you're using some old ForEach extension from 2010. I guess this is what people had to use before Fusion introduced native ForEach loops in 2013 or so. You should probably use the… -
semar
October 14, 2024 at 11:58 PM Replied to the thread Finite State Machines.PostI apologize if I tell you about the same concept again, but what you're looking for ( keeping everything organized ) is easy to achieve from within Fusion, by using group of events.
You may set up a group of events for each state.
Each group of events can… -
The_Owl
October 14, 2024 at 10:21 PM Replied to the thread Finite State Machines.PostThanks for the ideas Semar, I get how you could navigate through a game that was, but what I'm looking for is something more character specific - and I apologise to the forum for not knowing the proper terminology for these things I'm inquiring about.
… -
Volnaiskra
October 14, 2024 at 9:23 PM Replied to the thread The problem with 3500MB and animations.PostYes, but you can occasionally leave it for a moment and immediately return,if you want to flush the ram.
Or clean up your animations. They are too large. -
Janette5
October 14, 2024 at 6:33 PM Replied to the thread Needsome help with a program.PostIf the stories are text files, you can save them as strings and call up the string when you need the story to appear.
You can name the strings to match the devices. For example, fax machine story 1, fax machine story 2 etc. -
aritheari
October 14, 2024 at 6:25 PM Reacted with to NaitorStudios’s post in the thread Mask object/ shader/ whatever?.Reaction (Post)Ported to DX11, haven't seen that people were asking for it. -
DisneyRob
October 14, 2024 at 6:13 PM Replied to the thread Needsome help with a program.PostThank you for the help.
A lot of questions have been answered.
The only thing I am still having trouble with is creating a "database" for lack of a better word to store the various stories that will appear on the various machines/\
Thank you -
willy
October 14, 2024 at 4:13 PM Replied to the thread Help with search and replace.PostThanks! I'll test some more and try to figure it out -
semar
October 14, 2024 at 3:30 PM Replied to the thread Finite State Machines.PostAh ok, I've got it now.
Well, basically you need what is usually called "game status". In its simplest version, It's just a variable, which holds the status of the game, which you can refer to in order to take different paths in your game/application.
For…