Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Volnaiskra
October 14, 2024 at 1:22 AM Replied to the thread The problem with 3500MB and animations.PostI believe that to flush the memory, you need to jump to a different different frame. Perhaps you could make a new frame that has just a single action: Jump to [your main frame]. Then you could occasionally jump to this new frame, and it would jump… -
Volnaiskra
October 14, 2024 at 1:07 AM Replied to the thread Help with search and replace.PostFusion's native string expressions probably give you all you need for this:
Please login to see this picture.
It's all pretty logical, but you have to break down the process step by step, which can get quite tedious.
For example, if you want to learn what… -
Deff_Alfer
October 14, 2024 at 12:09 AM Replied to the thread The problem with 3500MB and animations.PostTo make the memory reset at some event -
Deff_Alfer
October 14, 2024 at 12:05 AM Replied to the thread The problem with 3500MB and animations.Post[…]
Animations of 200 frames each, this is their minimum. We need to find a way to reset the number of MB -
Jaydenlovescurry
October 13, 2024 at 11:10 PM Posted the thread Actives with animations flickering, and counters glitched.ThreadFor some reason actives with multiple frames in my game flicker and glitch out. Also counters that reach double digits glitch and don’t display properly, it’s a little hard to explain but yea, is this something in my settings or what? -
Volnaiskra
October 13, 2024 at 11:05 PM Replied to the thread The problem with 3500MB and animations.PostYou don't need help. You need to make your animations smaller.
If you upload an mfa, we can help guide you to which animations are too big. But that's something you should already be able to do yourself. Look through your animations, find animations that… -
WonkyTonkBotty
October 13, 2024 at 10:58 PM Replied to the thread Scoping "hitbox" objects?.Post[…]
1. The second one deletes bullets that are off-screen, otherwise the loop can induce lag when the bullets are "at long range" so to speak.
2. It might not be clear from the event list, but those XVel/YVel are used to calculate the angles, since the… -
semar
October 13, 2024 at 10:28 PM Replied to the thread Scoping "hitbox" objects?.PostA couple of things:
1. event 5 and 6 are similar, you may need only one ( the n. 5 ).
2. you run a fast loop (velocity of bullet) times. Inside the fast loop, however, you move the bullet adding xvel and yvel. Shouldn' t the bullet move 1 pixel only, since… -
WonkyTonkBotty
October 13, 2024 at 9:58 PM Replied to the thread Scoping "hitbox" objects?.PostThanks for the example, willy/semar. I shall definitely check it out.
In the meantime, I was able to solve the issue another way - by using an active object with an "id_generator" Alt. Value, which the enemy objects and hitbox objects alike would bind… -
fredetmumu
October 13, 2024 at 6:44 PM Replied to the thread The problem with 3500MB and animations.Postwe need your mfa to help you