Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Ped
September 17, 2024 at 4:53 PM Reacted with to Edel’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)[…] -
TonyThunder
September 17, 2024 at 4:28 PM Replied to the thread The clickstore will finally be ready in.PostClickteam's work pace is really very slow
Or the person in charge of running the store doesn't know how to do it? -
Edel
September 17, 2024 at 3:39 PM Replied to the thread Fusion 3 blog any time soon?.Post[…] -
hugob
September 17, 2024 at 3:23 PM Reacted with to Yves’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)Well, yes sorry for not giving tons of news... Actually last year tons of fixes have been made, especially in the original codebase that was plagued by complex object lifetime issues, in the graphic engine that now supports Vulkan in addition to DirectX,… -
hugob
September 17, 2024 at 3:15 PM Reacted with to Edel’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)[…]
I disagree with C3 not being the best choice for a fast-paced platformer. I've played fast-paced, HD metroidvanias/platformers made in C3 that run silky smooth on my 144hz monitor. The fact that it's an HTML5 game engine is trivial at this point. The… -
hugob
September 17, 2024 at 3:10 PM Reacted with to Danny’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)[…]
To be honest, the only reason nothing much has been posted on that front is because all of the hard work and resources are currently in building the core engine.
The blog will be returning and some new insights into F3. There's a lot to look forward… -
Retrobolt
September 17, 2024 at 5:22 AM Posted the thread Game Developer for Hire - 30 Completed Games - Resume & Experience.ThreadI've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with another. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming… -
Retrobolt
September 17, 2024 at 5:15 AM Posted the thread Game Developer for Hire - 30 Completed Games - Resume & Experience.ThreadI've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with another. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming… -
Luxen
September 16, 2024 at 11:52 PM Replied to the thread The Fusionween 2024 Halloween Game Jam!.PostShow of hands from anyone planning to participate?
🤚 -
Luxen
September 16, 2024 at 11:39 PM Reacted with to Volnaiskra’s post in the thread Build 295.10 - Release Version.Reaction (Post)Would it be possible to add the "do not include at build time" option to layers? This would be handy for storing various guide objects that help you design a level in edit-time. Or for storing debugging/godmode objects that you can easily turn on and off…