Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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TonyThunder
June 16, 2025 at 8:44 PM Replied to the thread Build 295.10 - Release Version.Post[…]
Then... An option to be able to modify the size according to the user's preference would be good for everyone. -
Sharara
June 16, 2025 at 4:49 PM Posted the thread Parents objects each others ? group objects system.ThreadHello everyone, i creating a visual programming system that convert to c++ or any pogramming language
each node of this have a ( string object - active shapes - editbox )
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The problem :- objects like strings and editbox is not follows the position of the
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prester
June 16, 2025 at 8:20 AM Replied to the thread New extension :: ASTER :: Released.Postupdates in rev.1.0.5
- MessagePack data is now compressed using LZ4 or Zlib, then encoded/decoded with Base64, and reconstructed as JSON.
- Provided a Python implementation for Base64 decoding, including decompression logic.
- Added RefVec.Cyclic to the… -
fnkycoldmadeanr
June 16, 2025 at 1:49 AM Replied to the thread Beta: Spriter Object Extension.Post(Code, 33 lines) -
danjo
June 15, 2025 at 10:58 PM Replied to the thread Changing start point on level.Post[…]
thats not what he's asking
make a seperate ACTIVE (which is invisible). call it something like "SPAWN point" - - Just place it on the far right of the level, *properties/Runtime/ set [inacticvate if far from window] to NO
START of FRAME: position your… -
semar
June 15, 2025 at 9:34 PM Replied to the thread Changing start point on level.Postyou may scroll the frame to the very right when the level is 2 or 4, and then position the player to the right edge of the frame. Now if the player tryes to go right, nothing should happen nor move. When he moves left and reaches the half of the frame,… -
Tek
June 15, 2025 at 9:25 PM Replied to the thread Build 295.10 - Release Version.PostFor me, the size of the icons and text is ever so slightly larger in the second view. If nothing else, it seems to me that the 3rd view is useful for being able to fully display the name of objects that are incredibly long without needing to manually… -
DisneyRob
June 15, 2025 at 8:27 PM Posted the thread Changing start point on level.ThreadI have my game pretty much done.
However it contains five levels
Levels 1,3, and 5 the player goes left to right.
Levels 2, 4 I want the player to go right to left.
When I reach the end of level one, my player is transported to the next level, but he is on… -
TonyThunder
June 15, 2025 at 1:27 PM Replied to the thread [HELP] Pick an item at random from a list.PostHacheberoldo
I have created a much better version, where you can set the number of lines to choose from the list.
Adding another list and deleting the selected line saves a lot of code and unnecessary variables. -
dustingunn
June 15, 2025 at 7:13 AM Replied to the thread Beta: Spriter Object Extension.PostI'm trying to edit it to fix the fatal flaw of spriter objects culling offscreen (which breaks them since they don't receive animation instructions or send width, heigh, bone positions, etc. There's one Russian website even mentioning clickteam OEFlags,…