Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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justjose1
February 14, 2025 at 1:02 AM Posted the thread HTML screen size really small.ThreadOk so I have 2 problems that i think have to do with each other and its getting really confusing,
1.) I've been exporting my game as a HTML and when I do the screen is really small and I don't know how to make it bigger
2.) I can see everything off screen… -
Dobermann
February 14, 2025 at 12:12 AM Replied to the thread Low quality or small screen problem (Android).PostYes you can, i work on small resolution that are upscalled at pixel perfect. You must use a resolution that can be easely resized, for example 640*360, then in android settings you must choose "fit inside and adjust window size" and "smooth resizing"… -
punchbird
February 13, 2025 at 11:46 PM Replied to the thread Dynamic music loops?.Post[…]
That is exactly the type of thing I will be wanting to do.
How many tracks can you have at once? -
punchbird
Reaction (Post)February 13, 2025 at 11:38 PM For reference, I do this in one of my upcoming games and not only do I fade between tracks but I can set it to it is Track 1 @ 100% for phase 1, then fade to Track 1 @ 50% and Track 2 at 50% for phase 2, then fade to Track 2 at 100% for phase 3, etc. I… -
fredetmumu
February 13, 2025 at 6:03 PM Replied to the thread Making a roster for my students.Posttry it....
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Janette5
February 13, 2025 at 5:53 PM Replied to the thread Low quality or small screen problem (Android).PostIt doesn't work that way.
When you increase the resolution your graphics / sprites must be created to fit that resolution without any scaling.
See if thisPlease login to see this link. helps you. I don't use pixel art myself, but I've seen a lot of threads… -
fredetmumu
February 13, 2025 at 5:22 PM Replied to the thread How can I randomly create objects from a qualifier?.PostIs it that ????
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semar
February 13, 2025 at 4:32 PM Replied to the thread HTML5 and Physics Box Stack issue.PostWell, the crates "slide" a bit but only when a new one falls on the tower. After that, the tower remains stable ?
I think, a very "irregular" staple may cause that phenomen that you experience. But I *think* this is the "regular" behaviour of the physics… -
brett
February 13, 2025 at 4:12 PM Replied to the thread HTML5 and Physics Box Stack issue.PostI have Fusion Developer 2.5
Build R295.10
It says it's up to date when I check for updates.
So, you don't see the boxes gradually drifting? It seems to occur mostly if the stack isn't perfectly lined up. Then things just keep shifting until the tower… -
semar
February 13, 2025 at 3:32 PM Replied to the thread HTML5 and Physics Box Stack issue.PostNo jittering here ( Html5)... I don't see the problem.. Hmmm...
Which version of Fusion do you have ? Here: Fusion Developer 2.5+ DLC
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