Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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SONNE
March 20, 2025 at 1:20 PM Replied to the thread Build 295.10 - Release Version.Post[…]
I understand. The issue is occurring within my game project itself, so I'll try to reproduce it in a smaller MFA file. Once it's ready, I'll PM you.
Thank you for your support! -
Yves
March 20, 2025 at 12:51 PM Replied to the thread Build 295.10 - Release Version.PostIMHO the crash is not due to the DWORD change, hopefully this won't offend the AI
The crash happens in the display routine of an Active Picture object. Could you send me your MFA by PM please? (as well as external files) (unless you can easily reproduce… -
SONNE
March 20, 2025 at 12:22 PM Replied to the thread Build 295.10 - Release Version.Post[…]
I followed your instructions and changed WORD to DWORD. The original issue was successfully resolved!
However, after making this change, the game now crashes at the location shown in the attached image. This issue did not occur before changing to… -
prester
Reaction (Post)March 20, 2025 at 12:05 PM Hey all, sad to have disappeared for so long but happy to say that 7 years later seemed like a good time to do an update to IsoLight 😆 Anyway, it now has a demo game frame, major fixes to the editor, animated tiles, jumping, smooth scrolling and… -
SolarB
March 20, 2025 at 10:50 AM Replied to the thread Isometric Lighting Engine - OUT NOW.PostHey all, sad to have disappeared for so long but happy to say that 7 years later seemed like a good time to do an update to IsoLight 😆 Anyway, it now has a demo game frame, major fixes to the editor, animated tiles, jumping, smooth scrolling and… -
SONNE
March 20, 2025 at 9:57 AM Replied to the thread Build 295.10 - Release Version.Post[…]
Thank you for showing interest in my game. Here it is:
Please login to see this link.
Although the design is quite simple and not very polished, it's an RPG with enough content to take thousands of hours to fully complete.
To minimize loading times… -
CrazyFrezi
March 19, 2025 at 8:54 PM Reacted withReaction (Post)to Fernando’s post in the thread Real full screen including top notification bar cover - possible?.
should be fixed for next version -
Yves
March 19, 2025 at 6:16 PM Replied to the thread Build 295.10 - Release Version.Post[…]
Sorry for this issue... In the iOS project, search for the assemblePrograms routine (in Events / CEventProgram.m), and search for this line at the beginning of the routine:
WORD evtAlways, evtAlwaysPos;
and then replace WORD by DWORD:
DWORD evtAlways,… -
Fernando
March 19, 2025 at 4:00 PM Replied to the thread Real full screen including top notification bar cover - possible?.Postshould be fixed for next version -
Pixelthief
March 19, 2025 at 1:20 PM Replied to the thread Build 295.10 - Release Version.PostI'm up to 46377 events in one project's frame, its one of the reasons we had to deal with the max event cap on the .exe compiler and Yves was able to solve it there, hope the iOS one can be solved (and that I can keep mind under 2^16)