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  • Clickteam Community Hub

    The Community Hub for Clickteam users, including forums and access to downloads and other features.

    Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

    A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

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    Recent Activities

    • willy July 20, 2025 at 12:49 AM

      Reacted with Like to DisneyRob’s post in the thread creating a HUD.
      Reaction (Post)
      Thank you for all your help.

      Found out my issue, between this thread, and the Almighty Zentaco paralax video.

      I didn't lock the hud in place.

      Works like I want it to
    • Pixelthief July 19, 2025 at 9:44 PM

      Replied to the thread Build 295.10 - Release Version.
      Post
      […]

      The "compare two general values" is a pretty useful tool to resolving most logical comparators in Fusion, and the reason to use other expressions, like comparing to an alterable value on an object directly, is because that changes the list of scoped…
    • OyunKaosu July 19, 2025 at 7:51 PM

      Replied to the thread Build 295.10 - Release Version.
      Post
      […]

      Okay,sorry if i disturbed this thread.Clearly there is still a bunch of things i need to learn.But i remember to ask stuffs on discord server before requesting on here next time.
    • danjo July 19, 2025 at 6:04 PM

      Replied to the thread How to program a Top-Down 2D platformer in Clickteam Fusion? Pseudo 3D space? Isometric platformer? Beat-'em-up style movement?.
      Post
      plenty of 2.5D examples or ISO examples. make sure you keep Marv's site Fav'd and go though examples. Please login to see this link.
    • danjo July 19, 2025 at 6:01 PM

      Replied to the thread Build 295.10 - Release Version.
      Post
      […]

      Rather than continually making "requests" for things you can do already - GO TO DISCORD and ask, how do i check the last frame in an animation. - you are wasting YVES time every time he see's your post, then scratches his head why you asked it.
    • droxon July 19, 2025 at 4:10 PM

      Replied to the thread Build 295.10 - Release Version.
      Post
      […]

      You can already do that by checking if the current frame is the last one in the loop
    • OyunKaosu July 19, 2025 at 4:04 PM

      Replied to the thread Build 295.10 - Release Version.
      Post
      Feature request:

      In conditions of the active object etc. ,in the animations tab,please add "when an animation finished a loop" condition or something like that.
    • DisneyRob July 19, 2025 at 2:33 PM

      Replied to the thread creating a HUD.
      Post
      Thank you for all your help.

      Found out my issue, between this thread, and the Almighty Zentaco paralax video.

      I didn't lock the hud in place.

      Works like I want it to
    • OyunKaosu July 19, 2025 at 11:50 AM

      Replied to the thread Build 295.10 - Release Version.
      Post
      […]

      I mean that condition's name you know.
    • OyunKaosu July 19, 2025 at 11:44 AM

      Replied to the thread Build 295.10 - Release Version.
      Post
      […]

      Acturaly,i have just figured out the "compare expession to a value" condition on the active objects etc. is works with the strings as well.So i think there is no big problem.But that condition doesn't exist in the array objects and i think that…

    Unread Threads

      1. Title
      2. Replies
      3. Last Reply
      1. Build 295.10 - Release Version 689

        • Yves
        • July 13, 2023 at 8:11 PM
        • Fusion 2.5
        • Yves
        • July 19, 2025 at 9:44 PM
      2. Replies
        689
        Views
        672k
        689
      3. Pixelthief

        July 19, 2025 at 9:44 PM
      1. How to program a Top-Down 2D platformer in Clickteam Fusion? Pseudo 3D space? Isometric platformer? Beat-'em-up style movement? 1

        • TheErican
        • July 19, 2025 at 11:30 AM
        • Fusion 2.5
        • TheErican
        • July 19, 2025 at 6:04 PM
      2. Replies
        1
        Views
        48
        1
      3. danjo

        July 19, 2025 at 6:04 PM
      1. creating a HUD 5

        • DisneyRob
        • July 16, 2025 at 10:53 PM
        • Fusion 2.5
        • DisneyRob
        • July 19, 2025 at 2:33 PM
      2. Replies
        5
        Views
        236
        5
      3. DisneyRob

        July 19, 2025 at 2:33 PM
      1. Extension or other way to remove Metadata 5

        • Basseman
        • July 16, 2025 at 8:19 AM
        • Fusion 2.5
        • Basseman
        • July 18, 2025 at 11:44 PM
      2. Replies
        5
        Views
        183
        5
      3. Phi

        July 18, 2025 at 11:44 PM
      1. Call of Thief comming on STEAM

        • Sloxone
        • July 15, 2025 at 10:21 PM
        • WIP & Released Games & Apps
        • Sloxone
        • July 15, 2025 at 10:21 PM
      2. Replies
        0
        Views
        87

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    Latest Posts

    • Build 295.10 - Release Version

      Pixelthief July 19, 2025 at 9:44 PM
    • How to program a Top-Down 2D platformer in Clickteam Fusion? Pseudo 3D space? Isometric platformer? Beat-'em-up style movement?

      danjo July 19, 2025 at 6:04 PM
    • creating a HUD

      DisneyRob July 19, 2025 at 2:33 PM
    • Extension or other way to remove Metadata

      Phi July 18, 2025 at 11:44 PM
    • Call of Thief comming on STEAM

      Sloxone July 15, 2025 at 10:21 PM

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