Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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semar
September 17, 2024 at 9:43 PM Reacted with to Edel’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)[…] -
TonyThunder
September 17, 2024 at 7:33 PM Replied to the thread Heya.PostMaybe your question is too general and would be too long to answer
Basically to make a platform game you must use platform movement or use the pmo extension
But I think you should start with the tutorials
Please login to see this link.
Please login to see… -
andy
September 17, 2024 at 6:22 PM Replied to the thread The clickstore will finally be ready in.PostGOOD POINT! -
Ped
September 17, 2024 at 4:54 PM Reacted with to Volnaiskra’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)[…]
Is that porting something that clickteam can do, or must the original authors do it? Because if it's the latter, most of the authors are probably long gone, so most extensions will unfortunately remain unusable in 64bit -
Ped
September 17, 2024 at 4:53 PM Reacted with to Edel’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)[…] -
TonyThunder
September 17, 2024 at 4:28 PM Replied to the thread The clickstore will finally be ready in.PostClickteam's work pace is really very slow
Or the person in charge of running the store doesn't know how to do it? -
Edel
September 17, 2024 at 3:39 PM Replied to the thread Fusion 3 blog any time soon?.Post[…] -
hugob
September 17, 2024 at 3:23 PM Reacted with to Yves’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)Well, yes sorry for not giving tons of news... Actually last year tons of fixes have been made, especially in the original codebase that was plagued by complex object lifetime issues, in the graphic engine that now supports Vulkan in addition to DirectX,… -
hugob
September 17, 2024 at 3:15 PM Reacted with to Edel’s post in the thread Fusion 3 blog any time soon?.Reaction (Post)[…]
I disagree with C3 not being the best choice for a fast-paced platformer. I've played fast-paced, HD metroidvanias/platformers made in C3 that run silky smooth on my 144hz monitor. The fact that it's an HTML5 game engine is trivial at this point. The…