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  • Clickteam Community Hub

    The Community Hub for Clickteam users, including forums and access to downloads and other features.

    Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

    A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

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    Recent Activities

    • TonyThunder June 17, 2025 at 5:41 PM

      Replied to the thread Parents objects each others ? group objects system.
      Post
      If you create them at runtime it seems that fusion pairs them automatically

      There is a very interesting article written by Please login to see this link., explaining all this.

      Please login to see this link.
    • Sharara June 17, 2025 at 2:04 PM

      Replied to the thread Parents objects each others ? group objects system.
      Post
      yes thats what i talking about, thank you about that
      but there is small trick i want to do it

      the instance value i can change it when i have many objects and i want to make each one follows the object i want

      but what if i create a group objects and in the…
    • Sharara June 17, 2025 at 2:01 PM

      Reacted with Like to TonyThunder’s post in the thread Parents objects each others ? group objects system.
      Reaction (Post)
      I don't know if I understood the problem correctly, but I think you could use the instance value of the objects to associate them.
    • TonyThunder June 16, 2025 at 9:06 PM

      Replied to the thread Parents objects each others ? group objects system.
      Post
      I don't know if I understood the problem correctly, but I think you could use the instance value of the objects to associate them.
    • TonyThunder June 16, 2025 at 8:44 PM

      Replied to the thread Build 295.10 - Release Version.
      Post
      […]

      Then... An option to be able to modify the size according to the user's preference would be good for everyone.
    • Sharara June 16, 2025 at 4:49 PM

      Posted the thread Parents objects each others ? group objects system.
      Thread

      Hello everyone, i creating a visual programming system that convert to c++ or any pogramming language



      each node of this have a ( string object - active shapes - editbox )

      […]

      The problem :

      • objects like strings and editbox is not follows the position of the
      …
    • prester June 16, 2025 at 8:20 AM

      Replied to the thread New extension :: ASTER :: Released.
      Post
      updates in rev.1.0.5

      - MessagePack data is now compressed using LZ4 or Zlib, then encoded/decoded with Base64, and reconstructed as JSON.

      - Provided a Python implementation for Base64 decoding, including decompression logic.

      - Added RefVec.Cyclic to the…
    • fnkycoldmadeanr June 16, 2025 at 1:49 AM

      Replied to the thread Beta: Spriter Object Extension.
      Post
      (Code, 33 lines)

    • danjo June 15, 2025 at 10:58 PM

      Replied to the thread Changing start point on level.
      Post
      […]

      thats not what he's asking



      make a seperate ACTIVE (which is invisible). call it something like "SPAWN point" - - Just place it on the far right of the level, *properties/Runtime/ set [inacticvate if far from window] to NO

      START of FRAME: position your…
    • semar June 15, 2025 at 9:34 PM

      Replied to the thread Changing start point on level.
      Post
      you may scroll the frame to the very right when the level is 2 or 4, and then position the player to the right edge of the frame. Now if the player tryes to go right, nothing should happen nor move. When he moves left and reaches the half of the frame,…

    Unread Threads

      1. Title
      2. Replies
      3. Last Reply
      1. Parents objects each others ? group objects system 3

        • Sharara
        • June 16, 2025 at 4:49 PM
        • Fusion 2.5
        • Sharara
        • June 17, 2025 at 5:41 PM
      2. Replies
        3
        Views
        124
        3
      3. TonyThunder

        June 17, 2025 at 5:41 PM
      1. Build 295.10 - Release Version 672

        • Yves
        • July 13, 2023 at 8:11 PM
        • Fusion 2.5
        • Yves
        • June 16, 2025 at 8:44 PM
      2. Replies
        672
        Views
        660k
        672
      3. TonyThunder

        June 16, 2025 at 8:44 PM
      1. New extension :: ASTER :: Released 23

        • Thanks 5
        • prester
        • December 14, 2024 at 11:05 AM
        • Released Extensions
        • prester
        • June 16, 2025 at 8:20 AM
      2. Replies
        23
        Views
        9.9k
        23
      3. prester

        June 16, 2025 at 8:20 AM
      1. Beta: Spriter Object Extension 321

        • conceptgame
        • April 13, 2015 at 11:36 AM
        • Extension Development
        • conceptgame
        • June 16, 2025 at 1:49 AM
      2. Replies
        321
        Views
        220k
        321
      3. fnkycoldmadeanr

        June 16, 2025 at 1:49 AM
      1. Changing start point on level 2

        • DisneyRob
        • June 15, 2025 at 8:27 PM
        • Fusion 2.5
        • DisneyRob
        • June 15, 2025 at 10:58 PM
      2. Replies
        2
        Views
        107
        2
      3. danjo

        June 15, 2025 at 10:58 PM

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    Latest Posts

    • Parents objects each others ? group objects system

      TonyThunder June 17, 2025 at 5:41 PM
    • Build 295.10 - Release Version

      TonyThunder June 16, 2025 at 8:44 PM
    • New extension :: ASTER :: Released

      prester June 16, 2025 at 8:20 AM
    • Beta: Spriter Object Extension

      fnkycoldmadeanr June 16, 2025 at 1:49 AM
    • Changing start point on level

      danjo June 15, 2025 at 10:58 PM

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