Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
-
Codes5
April 26, 2025 at 3:43 AM Replied to the thread How to how to make Active Direct Show to work when you covert to HTML5?.Post[…] -
Codes5
April 26, 2025 at 3:37 AM Replied to the thread How to how to make Active Direct Show to work when you covert to HTML5?.Post[…]
HTML 5 Final Project I meant not HTML5 Development sorry -
Codes5
April 26, 2025 at 3:28 AM Posted the thread How to how to make Active Direct Show to work when you covert to HTML5?.ThreadI have two songs in my game (one mp3, one WAV) both converted to Active Direct Show, however when I convert my project to HTML5 Development all the sudden they don't work on browser, how to fix this? -
GKProduction
April 25, 2025 at 7:18 PM Replied to the thread UI Dark Mode grayscale icons problem.PostI'm a proponent of colored icons as they enhance the perception, so I totally agree with you. It would be great to be able to have colored icons also in the dark version.
As for the old icons, it seems that in build 296 there will be an option to switch… -
bybyblue
April 25, 2025 at 7:07 PM Replied to the thread Build 295.10 - Release Version.PostBug: I don't believe this should be possible?
Please login to see this attachment. -
MEHRDAD
April 25, 2025 at 1:56 PM Replied to the thread Build 295.10 - Release Version.PostI think the ios video player object has a problem with the new ios updates. My game (Anahita ) that published by yours doesn't play animation cut-scene demos. -
Banduck
Reaction (Post)April 25, 2025 at 9:58 AM […]
I think it was a bug, the name was not updated in behaviors in frames that don't contain any object with this name, it's now fixed in the build 296 (unless there are other cases I didn't see). -
SONNE
April 25, 2025 at 8:52 AM Replied to the thread Build 295.10 - Release Version.PostThere are two issues regarding String objects on iOS.
- 1st Issue
On iOS, String objects trigger collision detection even when they are on different layers. The same issue existed on Android as well, but it was fixed in build r295.10.
- 2nd Issue
When a… -
Yves
April 24, 2025 at 4:19 PM Replied to the thread Build 295.10 - Release Version.Post[…]
I think it was a bug, the name was not updated in behaviors in frames that don't contain any object with this name, it's now fixed in the build 296 (unless there are other cases I didn't see). -
Dobermann
April 24, 2025 at 11:27 AM Replied to the thread Build 295.10 - Release Version.PostI've found a strange collision bug:
Please login to see this attachment.
I created a laser that should stop while colliding with background objects, but it pass through the background objects on specific angles only on Windows runtime when the layer is not…