Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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warlords
April 24, 2025 at 1:31 AM Replied to the thread Firefly Update.PostPlease login to see this attachment.
Hi. I was able to make an engine that handles large levels in Fusion. I delete everything outside the player's area. That way I can handle a game that runs well with few objects.
Please login to see this link. -
OgreVorbis
April 24, 2025 at 1:14 AM Posted the thread UI Dark Mode grayscale icons problem.ThreadI'd really appreciate it if the icons in dark mode could remain the same as the ones in light mode (colored icons). There is much more of a visibility issue with using grayscale icons during dark mode.
Maybe some people don't like it, but I found someone… -
dai777
April 23, 2025 at 8:38 PM Replied to the thread Fonts vary depending on the operating system..PostThank you for the great suggestion! I really appreciate the helpful advice. -
TechVision
April 23, 2025 at 8:23 PM Replied to the thread Build 295.10 - Release Version.Post[…]
Thanks Yves! -
Crian
April 23, 2025 at 7:06 PM Replied to the thread Converting DX9 shaders to DX11.PostHi everyone,
I'm trying to convert a DX9 shader to DX11 for. It's a simple "Replace Colors" shader that swaps up to 9 colors with others.
Would anyone be kind enough to help me convert this shader to DX11? -
danjo
April 23, 2025 at 3:01 PM Replied to the thread Fonts vary depending on the operating system..Postfor NUMBERS; you can still use images - replace the images on the counter with your own gfx - i do this on EVERY counter i use. -
dai777
April 23, 2025 at 1:06 PM Posted the thread Fonts vary depending on the operating system..ThreadSince fonts are rendered differently on iOS and Android, the text appears misaligned between the two platforms.
What is the best way to fix this?
I want to include dynamic numbers in the text, so using images is not an option.
Do I need to create separate… -
Yves
April 23, 2025 at 9:50 AM Replied to the thread Build 295.10 - Release Version.Post[…]
It's not a quick change, I think, I'll take a look for the build 297. -
Yves
April 23, 2025 at 9:46 AM Replied to the thread Build 295.10 - Release Version.Post[…]
It's fixed in the build 296. -
WhatPixelYouOn
April 23, 2025 at 8:32 AM Replied to the thread Text Blitter - How to set animation.PostIt seems you just use numbers. 1, 2, 3, etc. Pretty simple but I didn't think that'd work.