Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
-
danjo
November 5, 2024 at 5:16 PM Replied to the thread Here is my info on Fusion.Posti was going to respond to some of these, but didnt want to get an essay in return. -
AlexTCGPro
November 5, 2024 at 4:06 PM Replied to the thread qualifiers in behaviors and global events.Post[…]
Yup, you are right, found it! -
danjo
November 5, 2024 at 3:51 PM Replied to the thread qualifiers in behaviors and global events.PostMake sure your Object has its qualifier set in its properties.
In Global Events, you will see an icon on the top row that looks like a (paper with a curved arrow on it) to the very right end; click this to [import] the Object into the Global events to… -
AlexTCGPro
November 5, 2024 at 1:09 PM Replied to the thread qualifiers in behaviors and global events.PostHello. I purchased the 2.5+ expansion, yet I still can't find any way to have qualifiers in the global event editor, do I need to do something special? -
Viacom
November 5, 2024 at 11:07 AM Posted the thread Android Font Packer not working.ThreadI've tried everything.!
From .ttf install , tick here ..their! Wasted 6 hours!
From reading 10 different kinds of threads.. Went on a wild goose chase..onto Android Permissions!
..went through, another devasting lot of questions.
Api :34
Ver: 14
And One guy… -
Phi
November 5, 2024 at 9:24 AM Replied to the thread Weird bug with physics collision if other objects are created in loop at same time.PostConfirmed it does happen when negative. Perhaps there's a check for FV < 0 to check if a fixed value is valid somewhere?
Please login to see this attachment. -
punchbird
November 4, 2024 at 6:16 PM Reacted with to semar’s post in the thread How many arrays is too many?.Reaction (Post)[…]
You should first make a backup. Otherwise, when your computer explodes, you loose all your projects.. -
punchbird
November 4, 2024 at 6:15 PM Replied to the thread How many arrays is too many?.PostThanks guys
So I tried this. I took some time to complete, but only 3 flames burst forth from my CPU so I think we're good to go.
In all seriousness, there no way all the arrays combined in this project will even reach the equivalent of a single… -
Outcast
ThreadNovember 4, 2024 at 4:13 PM I have an issue that seems like a clear bug to me but no idea how to solve it. In my game I have physics objects that are supposed to be paired with collision objects to make them land in different spots. As I tested I noticed that it worked well for… -
Dobermann
November 4, 2024 at 11:39 AM Replied to the thread Android Gamepad support issues.Post[…]
I've switched to SDL but i have some issues like the navigation bar and Status bar always visible on Android... How did you solved this issue?