Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Fadzior
February 15, 2025 at 11:47 AM Replied to the thread Build 295.10 - Release Version.PostFusion should have a built-in function lerp(x,y,amount) -
CapitaineCaverne
February 15, 2025 at 11:20 AM Replied to the thread How can I randomly create objects from a qualifier?.PostOops, sorry, I didn't see the other message on the forum, it's a list with students. -
CapitaineCaverne
February 15, 2025 at 11:09 AM Replied to the thread How can I randomly create objects from a qualifier?.Postyes it is a little more optimized but it adds an additional list extension in the scene which makes the EXE bigger. -
asdasdads
February 15, 2025 at 10:59 AM Replied to the thread How can I randomly create objects from a qualifier?.Post[…]
Thank you, but I think what phi says is better optimized. -
CapitaineCaverne
February 15, 2025 at 10:35 AM Replied to the thread How can I randomly create objects from a qualifier?.PostBonjour
Autre exemple tout simple
Hello
Another simple example -
Tek
Reaction (Post)February 15, 2025 at 9:22 AM Alright, here goes!
So each tile is one object. I've got an external tileset which is converted, chopped up, and loaded into the tile objects at the start of the frame.
Each tile needs three pieces of data: color, slice data, and what depth it is in the… -
Tek
Reaction (Post)February 15, 2025 at 9:21 AM Hey folks, I wanted to share a project I'm working on at the moment that I think is going pretty well!
It's a sort of faux-3D platformer with an otter main character. I've made a bunch of shaders that do things like extrude the 2D tiles into 3D, add some… -
CRKFIEND
Reaction (Post)February 15, 2025 at 5:13 AM hi, if you look closely you will notice that in the first condition you check if the Used value is 0 and change it to 1, while below it checks if it will be 1, which will always be true, instead use one event
Please login to see this attachment.then you… -
CRKFIEND
Reaction (Post)February 15, 2025 at 5:13 AM
The way you did it is correct, the difference is only in optimization -
DrWho
February 15, 2025 at 4:09 AM Replied to the thread Fusion 3 - Does it still exist?.PostIt's development must be very difficult since it's now going on 9 years in the making of it...