Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Linky
October 3, 2024 at 12:46 PM Replied to the thread Rpg Mirror Reflection?.PostThis thread may help you: Please login to see this link. -
Linky
October 3, 2024 at 12:43 PM Replied to the thread Is there a virus in my game???.PostFor context on what Unpacked EXE does:
When you build as Unpacked EXE, it unpacks all of the DLLs (Like extensions and Direct3D dlls) into the modules folder (which you can rename before building in App properties) + the main .dat file in the same… -
Linky
October 3, 2024 at 12:38 PM Reacted with to Volnaiskra’s post in the thread need help grabbing things.Reaction (Post)[…]
It was 17 years ago. If you manage to get an MFA out of this thread, it'll qualify as archaeology. -
Linky
October 3, 2024 at 12:35 PM Replied to the thread Rotate an object towards an angle (stored in an alterable value).PostHave made an example of this with lerp (easing/interpolate) and DeltaTime support if anyone is interested...
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Linky
October 3, 2024 at 12:21 PM Replied to the thread Add .webp format support.Post.svg is slow for games, it's heavily based on math, and as the vector gets more complex things get slower.. If you want to not lose quality as you scale up, try have your image high res in the first place, so for example if you gonna scale up to 2x the… -
Your question is way to specific, to create a platformer movement you can use PMO (Platforme Movement Object) or create a custom one, and there are many resources for each, especially PMO..
I think you may be too new, please go over the written tutorials… -
Linky
October 3, 2024 at 11:46 AM Replied to the thread X Positioning via decimals.PostAnother thing I noticed from the example that you may also be misunderstanding how acceleration works, like for the built-in movement you gradually increase the speed, while for the custom one you just increase the X position, which is linear movement,… -
Linky
October 3, 2024 at 11:25 AM Replied to the thread X Positioning via decimals.Post[…]
That's not how you do it, you set the X position to the subpixel X value directly, not adding to the current X position, and you control the Subpixel value instead (The subpixel position value is now your new X position to put clearly)..
See, basically… -
WhatPixelYouOn
October 3, 2024 at 11:07 AM Replied to the thread X Positioning via decimals.PostSorry I'm not great at explaining it, perhaps my expectations are too high. I'd just like to know if using decimals, should I be able to create a X/Y Pos movement that is able to move as slowly and smoothly as some of the built-in movements?
I've made an… -
Linky
October 3, 2024 at 11:07 AM Replied to the thread How to paste in more objects in the background beyond the object count?.PostOutcast was already answered on the Please login to see this link. about his questions, but if anyone's wondering if it's normal that Standard doesn't have a limit to pasting backdrops while HWA (Like DX9 and 11) have, answer is: Yes it's normal.…