Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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Phi
June 23, 2025 at 7:28 AM Replied to the thread Making a game channel list using the Lacewing object + Make a character selection screen..PostYou can follow the recommendations in Please login to see this link.. -
WhatPixelYouOn
June 22, 2025 at 1:31 PM Posted the thread Movement inconsistency.ThreadI'm using PMO and have noticed an annoying inconsistency with my game's movement. There's a lot of programming in there, so I don't expect anyone to give me an exact answer, but I'm wondering if anyone has any ideas what could be causing the problem?… -
Paperou
ThreadJune 21, 2025 at 11:02 PM Greetings!!
I've been attempting to work on a game recently where you can join with other people in multiplayer and fight against each other, I use the free Darkwire 1 server, Now my issue is that whenever i request channel list so that the user can see… -
TonyThunder
Reaction (Post)June 18, 2025 at 6:50 PM Finally i solved it, trying to connect the position of the primary node
to make another nodes follow the selected element and get the attributes ( x , y )
Please login to see this picture.
thanks for help -
Sharara
June 18, 2025 at 5:34 PM Replied to the thread Parents objects each others ? group objects system.PostFinally i solved it, trying to connect the position of the primary node
to make another nodes follow the selected element and get the attributes ( x , y )
Please login to see this picture.
thanks for help -
Sharara
June 18, 2025 at 5:18 PM Reacted withReaction (Post)to TonyThunder’s post in the thread Parents objects each others ? group objects system.
If you create them at runtime it seems that fusion pairs them automatically
There is a very interesting article written by Please login to see this link., explaining all this.
Please login to see this link. -
Rushan_Games
June 18, 2025 at 10:00 AM Now follows GKProduction.Follow -
Phi
June 18, 2025 at 8:48 AM Replied to the thread Fund Darkwire Software development.PostNew post! There's been others since my last forum post here, by the way.
Please login to see this link.
Free users on Patreon can read this one. It talks about DarkEdif extension development toolkit improvements - these improvements, once released, will be… -
TonyThunder
June 17, 2025 at 5:41 PM Replied to the thread Parents objects each others ? group objects system.PostIf you create them at runtime it seems that fusion pairs them automatically
There is a very interesting article written by Please login to see this link., explaining all this.
Please login to see this link. -
Sharara
June 17, 2025 at 2:04 PM Replied to the thread Parents objects each others ? group objects system.Postyes thats what i talking about, thank you about that
but there is small trick i want to do it
the instance value i can change it when i have many objects and i want to make each one follows the object i want
but what if i create a group objects and in the…