Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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brett
February 13, 2025 at 12:46 AM Posted the thread HTML5 and Physics Box Stack issue.ThreadHi,
I'm attempting to make a simple box stacking game and it seems to work great when testing in Fusion, but it behaves strangely when built in HTML5. The boxes are jittery and tend to slide gradually even though friction is at its highest setting. … -
Joshtek
February 12, 2025 at 10:41 PM Replied to the thread Dynamic music loops?.PostFor reference, I do this in one of my upcoming games and not only do I fade between tracks but I can set it to it is Track 1 @ 100% for phase 1, then fade to Track 1 @ 50% and Track 2 at 50% for phase 2, then fade to Track 2 at 100% for phase 3, etc. I… -
Joshtek
February 12, 2025 at 10:33 PM Replied to the thread How can I randomly create objects from a qualifier?.PostI'm not sure why you want to avoid random number values. There are some objects such as Randomizer Object and String Randomizer which avoid visibly using numbers, but at the end of the day it is just random numbers with extra steps. Similarly, you could… -
Phi
February 12, 2025 at 9:17 AM Replied to the thread Update compiler.jar?.Post[…]
If you do update HTML5 to fix this, can you also change the ACT_XX classes so their prototypes can be altered? Right now they're basically anonymous classes, which makes extending them (like DarkEdif SDK wrappers) something that has to be reapplied… -
asdasdads
February 12, 2025 at 7:28 AM Posted the thread How to Zoom? (Android).Thread
I want to make a pixel art game, but I don't want to scale up my sprites too much.
Is there a way to add zoom to my game? -
MEHRDAD
Reaction (Post)February 12, 2025 at 5:12 AM I've modified Werbad's old "3D Shader" to add perspective correction.
In the comparison below, the original shader is on the left, and the new shader is on the right:
Please login to see this attachment.
Download: Please login to see this link. -
semar
February 11, 2025 at 7:31 PM Replied to the thread FireFly - A question about level of details ( LOD ) - artifacts..PostI have updated the files, it should now load the texture. The file fusiontext.txt should be renamed to fusiontest.b3d. All the files should be located on the same directory. -
Peeblo
February 11, 2025 at 6:03 PM Replied to the thread Build 295.10 - Release Version.PostQuick reminder:
Please login to see this attachment.
You should change this... unless the community owns Fusion 2.5 now lol -
Triadian
February 11, 2025 at 5:10 PM Replied to the thread FireFly - A question about level of details ( LOD ) - artifacts..Postas you dropped into discord - i continued this chat in there -
Fernando
February 11, 2025 at 4:30 PM Replied to the thread Real full screen including top notification bar cover - possible?.PostIt seems OK here with several devices. Use stretch to fill and expand the screen, but check if this fits your needs. Another possibility is to use "Fit Inside and Adjust Window Size"
if you are unsure how it works, please open the help and use the search…