Clickteam Community Hub
The Community Hub for Clickteam users, including forums and access to downloads and other features.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Recent Activities
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CrazyFrezi
March 19, 2025 at 8:54 PM Reacted withReaction (Post)to Fernando’s post in the thread Real full screen including top notification bar cover - possible?.
should be fixed for next version -
Yves
March 19, 2025 at 6:16 PM Replied to the thread Build 295.10 - Release Version.Post[…]
Sorry for this issue... In the iOS project, search for the assemblePrograms routine (in Events / CEventProgram.m), and search for this line at the beginning of the routine:
WORD evtAlways, evtAlwaysPos;
and then replace WORD by DWORD:
DWORD evtAlways,… -
Fernando
March 19, 2025 at 4:00 PM Replied to the thread Real full screen including top notification bar cover - possible?.Postshould be fixed for next version -
Pixelthief
March 19, 2025 at 1:20 PM Replied to the thread Build 295.10 - Release Version.PostI'm up to 46377 events in one project's frame, its one of the reasons we had to deal with the max event cap on the .exe compiler and Yves was able to solve it there, hope the iOS one can be solved (and that I can keep mind under 2^16) -
semar
March 19, 2025 at 12:42 PM Posted the thread One small inconsistency ( Active System Box ).ThreadHello Clickers !The first inconsistency is with frame scrolling. If I don't check the project property "resizeDisplayToFillWindowSize", the events in the "Frame Scrolling" section work, that is, moving the mouse up/down/right/left scrolls the frame as… -
mariusz
March 19, 2025 at 12:12 PM Posted the thread Issue with Physics - Rope and Chain on Android.ThreadHey everyone!
I’ve come across a strange bug related to the Physics - Rope and Chain object, but it happens only on Android (everything works fine on PC).
Problem description:
During runtime, I create new Rope and Chain objects dynamically — everything… -
TonyThunder
March 19, 2025 at 7:23 AM Replied to the thread Build 295.10 - Release Version.Post[…]
25000
Do you really need 25,000 events to do what you're doing?
I think you should start optimizing that.
Can you show a link to your game (Android Store)? I'd like to see it. -
tobydavis
March 18, 2025 at 8:28 PM Replied to the thread Bug in Number of player lives reaches 0 event.Post[…]
That's correct. I tested it along with another user from the Click Converse Discord, and yep, it's there in K&P. -
punchbird
March 18, 2025 at 7:10 PM Replied to the thread Bug in Number of player lives reaches 0 event.Post[…]
That's wild, was it present in Klik & Play then?
Big time nostalgia just mentioning it -
SONNE
March 18, 2025 at 3:18 PM Replied to the thread Build 295.10 - Release Version.PostRequest for Expanding the iOS Exporter Limitations
I am preparing the iOS version of a game that has already been released on Android, but I am facing a critical issue.
On iOS, I have discovered that if the number of events per frame exceeds 8192, events…