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Today,
02:32 AM
raxabit
replied to a thread
Values higher than 999999999
in
Fusion 2.5
A value that acts as a multiplier might also do the trick.
see more
10 replies | 290 view(s)
Today,
02:29 AM
raxabit
replied to a thread
Ultimate Fullscreen over frames?
in
Fusion 2.5
Copy and paste the object to each frame. Also copy any events associated with it.
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1 replies | 38 view(s)
Today,
01:59 AM
Noah167
started a thread
Ultimate Fullscreen over frames?
in
Fusion 2.5
Is there any way to use Ultimate Fullscreen over frames? I've been trying but have had no luck.
see more
1 replies | 38 view(s)
Today,
12:35 AM
uro
replied to a thread
INI ++ 1.5
in
Released Extensions
How do I know how many cases of a particular Item? For example ItemA ItemB ItemA ItemC
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44 replies | 38864 view(s)
Yesterday,
11:53 PM
Dobermann
replied to a thread
Values higher than 999999999
in
Fusion 2.5
You could simply use two counter and display the result of both in a string.
see more
10 replies | 290 view(s)
Yesterday,
05:18 PM
daryuss
replied to a thread
Small problem with the platform object.
in
Fusion 2.5
NatiorStudios: Thank you for the link <3 For those who have time to check: the jump key is key 2 (joy) or (ctrl keyb). The shot is key 1 (joy) or...
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2 replies | 75 view(s)
Yesterday,
05:06 PM
NaitorStudios
replied to a thread
Small problem with the platform object.
in
Fusion 2.5
I understand that you were trying to figure out how to do it, but adding speed to make it move with a moving platform is not the way to go. Check...
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2 replies | 75 view(s)
Yesterday,
04:52 PM
fredetmumu
replied to a thread
Setting a Y Range for Brawler
in
Fusion 2.5
here it is
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3 replies | 120 view(s)
Yesterday,
04:43 PM
daryuss
started a thread
Small problem with the platform object.
in
Fusion 2.5
Hi everyone. These days I have created an example for the making of platform shooter games that someone might like (who remembers Wonder Boy III...
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2 replies | 75 view(s)
Yesterday,
02:20 PM
Outcast
replied to a thread
Values higher than 999999999
in
Fusion 2.5
It is for my game Plantera 2: Golden Acorn. You get gold when not playing but I had to cap it to 99 mil in the first game. It would be nice to go...
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10 replies | 290 view(s)
Yesterday,
01:11 PM
tobydavis
replied to a thread
Values higher than 999999999
in
Fusion 2.5
Also Outcast, what do you need numbers higher than 999,999,999 for? I'm just curious since I've never run into a need for numbers larger than that...
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10 replies | 290 view(s)
Yesterday,
01:09 PM
tobydavis
replied to a thread
Values higher than 999999999
in
Fusion 2.5
It's available on Darkwire and Clickteam's own Download Center as well, with both linking to a download of Bonus Pack #1 for MMF2. When installing...
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10 replies | 290 view(s)
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