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Check out the new @mentions and Tagging Feature!
We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
Please have a play and
PM Simon
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Today,
12:54 PM
haoujey
replied to a thread
Controlling data output speed from fast loop
in
Fusion 2.5
Hi, If m'y memory is good, fastloop must run in one screen refresh (if your app runs at 60i/s your fastloop have approximately 16 ms to run). If...
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1 replies | 10 view(s)
Today,
12:11 PM
Bethsa86
started a thread
Point N Click Engine Help please
in
Fusion 2.5 Free Version
Hello I'm trying to tell my character to stop with Path finding property by clicking on a certain place. Unfortunately he always returns to the...
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0 replies | 6 view(s)
Today,
11:35 AM
stiggits
started a thread
Controlling data output speed from fast loop
in
Fusion 2.5
Hi, Anyone have any good tricks for varying the speed of fast loops ?, I have been trying for the last couple of days with different methods,...
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1 replies | 10 view(s)
Today,
05:24 AM
punchbird
started a thread
Question for Clickteam team RE event groups
in
Fusion 2.5
Hello Just wondering if anyone (seemed like a good question for the devs) knows if there is any show-stopping technical reason why event groups...
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0 replies | 40 view(s)
Today,
05:09 AM
Lightning
replied to a thread
Just quick question about the strings.
in
Fusion 2.5
Thank you Phi, very useful info and clearly explained. I have definitely learned something new today. Thanks once again! :)
see more
4 replies | 58 view(s)
Today,
04:03 AM
aenever
started a thread
Bubble Bobble: Bubble Air Flow
in
Fusion 2.5
I've done some basics, yet I can't figure out how to get the bubbles moving more realistically. The original game used (hidden) air flow direction...
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0 replies | 26 view(s)
Today,
03:49 AM
Phi
replied to a thread
Just quick question about the strings.
in
Fusion 2.5
It's Str$(number), not String$(number). String$() reads the displayed alterable string from a String Object. You can nest expressions, but for...
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4 replies | 58 view(s)
Today,
02:55 AM
Lightning
replied to a thread
Just quick question about the strings.
in
Fusion 2.5
Okay I think I get it now, thank you marbenx for explaining this to me. Much appreciated.
see more
4 replies | 58 view(s)
Today,
02:40 AM
marbenx
replied to a thread
Just quick question about the strings.
in
Fusion 2.5
String$() is for converting a number into a string - if something is already a string, then String$() won't work on it String$(5) will give you...
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4 replies | 58 view(s)
Today,
02:04 AM
Lightning
started a thread
Just quick question about the strings.
in
Fusion 2.5
So, I have for example String$("String") Is it possible to do something like placing another string inside the brackets? It could theoretically...
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4 replies | 58 view(s)
Today,
12:15 AM
The_Owl
replied to a thread
Wrestling, grappling, throwing, slamming
in
Fusion 2.5
Thanks so much for the help, and is there a way say, you could have the target being grappled, to released at a point during the throw animation? So...
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13 replies | 313 view(s)
Yesterday,
08:33 PM
fredetmumu
replied to a thread
Wrestling, grappling, throwing, slamming
in
Fusion 2.5
heri is an example with qualifier, you can add all enemies
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13 replies | 313 view(s)
Yesterday,
08:07 PM
fredetmumu
replied to a thread
Wrestling, grappling, throwing, slamming
in
Fusion 2.5
the raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1 if it is 2, it is attack 2 on ennemi 1 3 is attack 3 on ennemi 1 ......
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13 replies | 313 view(s)
Yesterday,
07:54 PM
nivram
replied to a thread
can I make dialogbox always on top of subapps?
in
Fusion 2.5
The sub-ap window is part of the windows system, so it's on top all the time. Marv
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1 replies | 50 view(s)
Yesterday,
06:24 PM
Barry
replied to a thread
Wrap around play area is greyed. (I selected 8 directions)
in
Fusion 2.5 Free Version
Whoops. Was using "8 Directions Physics" instead of "8 Directions".
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1 replies | 17 view(s)
Yesterday,
04:07 PM
The_Owl
replied to a thread
Wrestling, grappling, throwing, slamming
in
Fusion 2.5
Hi Fredet, I had thought of that method, but that would need me to create a separate animation for everything grapple on every enemy in the game? I...
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13 replies | 313 view(s)
Yesterday,
03:23 PM
Barry
started a thread
Wrap around play area is greyed. (I selected 8 directions)
in
Fusion 2.5 Free Version
I selected 8 directions in properties, and included a physics engine, but wrap around play area (event editor/movement) is still grey. What am I...
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1 replies | 17 view(s)
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