It's not finished, optimized or ported to DX11 yet, but just thought I'd show off my progress so far, since I know a few people have been waiting for...
Just thought I'd share my latest DX11 pixel shader, made for displaying 3D voxel models in CF2.5, which also includes some basic directional lighting...
After a break I have moved on to beta 2 of my Boulder Dash inspired game. It's based on a 32 x 32 character grid and runs fine on an Intel i7 desktop...