I would make a qualifier and add it to the button layer objects (eg. apple). In condition 11 I would add mouse pointer is over (apple qualifier) and...
I click on the moving object on the upper layer, but the moving object on the lower layer also accepts the click, which causes conflict. Even if fine...
I made a report here regarding the Mac runtime breaking when using UI elements on this version. I have not noticed this problem on previous versions...
After one of the recent updates Steam doesn't even ask, it just refuses to open Fusion. Not to mention finding that shortcut/MFW takes even more time...