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New Activity (
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Older Activity
Today,
04:41 AM
Linky
replied to a thread
I am a 'little' upset with clickteam
in
Fusion 2.5
I understand how the situation can be a bit frustrating for you but that doesn't mean you reached a dead-end Instead of trying to make something...
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7 replies | 195 view(s)
Today,
04:12 AM
Linky
replied to a thread
Parent loop conditions surprisingly don't seem to be faster.
in
Fusion 2.5
Yeah can confirm that it's slower when done like that, so Fusion most likely does it's optimizations on static loop names On my tests it was around...
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7 replies | 60 view(s)
Today,
02:31 AM
Volnaiskra
replied to a thread
I am a 'little' upset with clickteam
in
Fusion 2.5
Look, to be honest, if you're planning on making a "cheap and dirty", "garbage" game, as you call it, then realistically I don't think you're going...
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7 replies | 195 view(s)
Today,
01:16 AM
Pixelthief
replied to a thread
Parent loop conditions surprisingly don't seem to be faster.
in
Fusion 2.5
Yeah there was an optimization several years ago to make fast loops with static strings use a direct reference instead of a string comparison...
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7 replies | 60 view(s)
Today,
01:03 AM
dustingunn
replied to a thread
Parent loop conditions surprisingly don't seem to be faster.
in
Fusion 2.5
I guess the compile optimization could also group all loop conditions into 1 call, but that would only work if they're not a calculation.
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7 replies | 60 view(s)
Today,
01:02 AM
BartekB
replied to a thread
Parent loop conditions surprisingly don't seem to be faster.
in
Fusion 2.5
I recall a mention that fast loop names are actually optimised out if they are static (i.e. the fast loop's name is just one string, not an...
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7 replies | 60 view(s)
Today,
12:51 AM
defisym
replied to a thread
Parent loop conditions surprisingly don't seem to be faster.
in
Fusion 2.5
Might because the cost of child events counteract the cost of string comparison. Even the tradition compare method is O(n), the best case is O(1),...
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7 replies | 60 view(s)
Today,
12:34 AM
Volnaiskra
replied to a thread
Parent loop conditions surprisingly don't seem to be faster.
in
Fusion 2.5
I've found similar things, but not with loops, but with regular conditions (eg. Compare alterable value). I expected merging similar events into a...
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7 replies | 60 view(s)
Today,
12:20 AM
Volnaiskra
replied to a thread
When is the last time you did a documentation pass?
in
Fusion 2.5
Well, you've answered your own question, have you not?
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2 replies | 192 view(s)
Yesterday,
11:50 PM
Darkhog
replied to a thread
When is the last time you did a documentation pass?
in
Fusion 2.5
Need an answer here. Also, the WinXP screenshots weren't a hyperbole: How preferences look in the help file vs. how it actually looks like.
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2 replies | 192 view(s)
Yesterday,
11:45 PM
Darkhog
replied to a thread
I am a 'little' upset with clickteam
in
Fusion 2.5
Lol, I agree. Though to be honest, unless Clickteam decides to make another HB sale, I don't think you'd get a better deal (got...
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7 replies | 195 view(s)
Yesterday,
11:42 PM
Darkhog
replied to a thread
Parent loop conditions surprisingly don't seem to be faster.
in
Fusion 2.5
Thing is, that even if they're not really faster, you should still do it for purely organizational reasons, so e.g. if you make a typo in the loop...
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7 replies | 60 view(s)
Yesterday,
10:39 PM
dustingunn
started a thread
Parent loop conditions surprisingly don't seem to be faster.
in
Fusion 2.5
My thoughts were since loop conditions check a string, they'd be a significant cost. If the check happened as the top level of a parent event, it...
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7 replies | 60 view(s)
Yesterday,
07:38 PM
punchbird
replied to a thread
I am a 'little' upset with clickteam
in
Fusion 2.5
Hey fellow British Columbian My advice would be just make your game, and keep an eye out for sales for the developer edition. I got mine for dirt...
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7 replies | 195 view(s)
Yesterday,
05:33 PM
NaitorStudios
replied to a thread
I am a 'little' upset with clickteam
in
Fusion 2.5
Well, Developer were always about monetization (and advanced system integration)... I know there are some ads extensions on Clickstore, but it's...
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7 replies | 195 view(s)
Yesterday,
04:58 PM
Linky
replied to a thread
Build 294.4 - Beta version
in
Fusion 2.5
The Activate/Deactivate Group menu seems to ignore the current theme and always defaults to a true white background color: This has been found by...
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160 replies | 6833 view(s)
Yesterday,
03:26 PM
YesNoYes
replied to a thread
I am a 'little' upset with clickteam
in
Fusion 2.5
This may not be so easy to do now, but certainly at some point it was still possible to use ads in Android without the developer version. I once...
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7 replies | 195 view(s)
Yesterday,
11:14 AM
Gigatron
replied to a thread
Html5 Shader Demo Example
in
HTML5 Export Module 2.5
Hi, I have updated this extension it will become nice ; You can now have a millions of colors combinations on picture like the live demo; If you...
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69 replies | 26098 view(s)
Yesterday,
07:39 AM
therickman
replied to a thread
I am a 'little' upset with clickteam
in
Fusion 2.5
Hello , sorry to hear about that. I'm no android expert at all, but maybe you can put a "paypal donate" button or link in your app. And if you have a...
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7 replies | 195 view(s)
Yesterday,
01:24 AM
SirAlez
started a thread
I am a 'little' upset with clickteam
in
Fusion 2.5
(Please take this rant with a grain of salt.) Okay, *deep breath*, Okay... I am going to attempt to put this in a calm demeanor, and will try to...
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7 replies | 195 view(s)
14th August 2022,
11:59 PM
Dobermann
replied to a thread
Build 294.4 - Beta version
in
Fusion 2.5
Mince, c'est tellement pas clair en anglais... En fait si je fais le ALT+CTRL+Fill sur une frame d'un compteur (ex. le 0), toutes les frames des...
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160 replies | 6833 view(s)
14th August 2022,
11:58 PM
Dobermann
replied to a thread
Build 294.4 - Beta version
in
Fusion 2.5
ALT + CTRL + Fill on a counter's frame will color every other frames of every counter except the one you used to fill all the frames of the counter.
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160 replies | 6833 view(s)
14th August 2022,
11:57 PM
bybyblue
replied to a thread
Build 294.4 - Beta version
in
Fusion 2.5
Ah yes, I meant Expression. Got my words mixed up. Max/MinValue(>Object<, >Expression/Variable<) would be insanely useful given that I would...
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160 replies | 6833 view(s)
14th August 2022,
11:54 PM
Fernando
replied to a thread
294.4 Rendering Bug with Buttons
in
Mac Export Module & Fusion MAC Editor
Can you try this example built here in your MAC M1 max ==== Your example test1 didn't show the correct screen here ==== After some...
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6 replies | 214 view(s)
14th August 2022,
07:28 AM
fredetmumu
replied to a thread
Top-down platformer game, with slopes.
in
Fusion 2.5
i think you can use platfom movement object, because it use slopes correction
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5 replies | 205 view(s)
14th August 2022,
06:52 AM
fredetmumu
replied to a thread
A* Racing Game Computer AI Any Help, Engines or other demonstrations available?
in
Fusion 2.5
try this, several method: with chek points, with a line followed by PNJ, with check points automaticaly created on a line. ...
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10 replies | 428 view(s)
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