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New Activity (
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Older Activity
Today,
09:57 AM
Esalana
replied to a thread
Android export problems - can't build the application
in
Android Export Module 2.5
Thanks ! You solved my problem ! I despaired to find a solution.
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2 replies | 54 view(s)
Today,
08:56 AM
Volnaiskra
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
This is normal. GPUs must load graphics into their VRAM, and they all have a maximum texture limit that those graphics are allowed to be. For older...
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141 replies | 10171 view(s)
Today,
07:06 AM
HanFengRuYue
started a thread
String objects cannot display symbol fonts such as Wingdings properly in dx11 display
in
Fusion 2.5
String objects cannot display symbol fonts such as Wingdings properly in dx11 display mode! But they can display normally in dx9 display mode! And...
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0 replies | 28 view(s)
Today,
04:38 AM
defisym
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
IIRC that's the limitation of D3D....
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141 replies | 10171 view(s)
Today,
02:41 AM
Fernando
replied to a thread
Android export problems - can't build the application
in
Android Export Module 2.5
you should be using the OpenJDK that comes with android studio "eel", and it is located at C:\Program Files\Android\Android Studio\jbr
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2 replies | 54 view(s)
Today,
02:16 AM
VBEinc
replied to a thread
how switch on the led (caps lock, scroll lock, num lock) in the keyboard??
in
Multimedia Fusion 2 - Technical Support
Control X is the best for this. Here are the Keycodes for keys... 8 - Backspace 9 - Tab 12 - 5 in the numeric keypad when Num Lock is off...
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9 replies | 3135 view(s)
Today,
01:51 AM
nikosurfing
replied to a thread
how switch on the led (caps lock, scroll lock, num lock) in the keyboard??
in
Multimedia Fusion 2 - Technical Support
Thank you for this daniel!!!!
see more
9 replies | 3135 view(s)
Today,
01:37 AM
VBEinc
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
SO here is something that is bothering me about Fusion Lately. If you have a 10,000 x 2,500 Graphic. Fusion just says," NO " and doesn't even...
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141 replies | 10171 view(s)
Yesterday,
10:43 PM
Phi
replied to a thread
Lacewing, Bluewing, and servers
in
Released Extensions
Bluewing Client updated to build 103. b101: Compatible with UWP! HTML5 now loads minified text encoder. HTML5/UWP now export functions for other...
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108 replies | 89627 view(s)
Yesterday,
10:14 PM
MistaSub
started a thread
I am confused, how can the same logical statement give a different result?
in
Fusion 2.5
**EDIT, please delete** On each * X = A or B - Set Y to 1 On each * X <> A and B
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0 replies | 52 view(s)
Yesterday,
09:08 PM
Esalana
started a thread
Android export problems - can't build the application
in
Android Export Module 2.5
Hello, I face new problems with android exporter. I say new problems because i finally managed to make it work on my previous PC. Problem is I...
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2 replies | 54 view(s)
Yesterday,
07:22 PM
VBEinc
replied to a thread
U.N.E.D. United Nations Earth Defense Game
in
Android Export Module 2.5
Latest Video and original Link updated
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20 replies | 664 view(s)
31st March 2023,
09:20 AM
fnkycoldmadeanr
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
Yeah if working on a long term project using extensions is fine. I tend to make a alot of different projects so the more basic programming built in...
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141 replies | 10171 view(s)
31st March 2023,
08:46 AM
defisym
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
Since 2.5+ release I begin to split event to several small always child events. Pros: - No more need to care about fastloop & foreach's execute...
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141 replies | 10171 view(s)
31st March 2023,
03:40 AM
Volnaiskra
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
I'm personally fine with using the Advanced Comment Object, but I would love to be able to activate/deactivate actions (and conditions). It would...
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141 replies | 10171 view(s)
31st March 2023,
12:06 AM
Fernando
replied to a thread
Configure and install the Android preferences sections
in
Android Export Module 2.5
if you have installed android studio, is much better since android move to OpenJDK which is available with android studio
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6 replies | 250 view(s)
30th March 2023,
11:58 PM
fnkycoldmadeanr
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
Would it be possible to add? Activate/Deactivate to Actions Built-in inline Comments (Similar to how Advanced Comment Object can add comments...
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141 replies | 10171 view(s)
30th March 2023,
11:06 PM
VBEinc
replied to a thread
Advice on coding a certain animation effect
in
Fusion 2.5
Awesome Example.
see more
3 replies | 143 view(s)
30th March 2023,
11:01 PM
VBEinc
replied to a thread
U.N.E.D. United Nations Earth Defense Game
in
Android Export Module 2.5
Just added a Bunch more Levels. Check out my First post to Download and Play the .apk file.
see more
20 replies | 664 view(s)
30th March 2023,
06:44 PM
marbenx
replied to a thread
Taking very long time to load runtime with big sprites
in
Fusion 2.5
If it's an active object you can use "Animation > Load Frame" to load an external image into a frame during runtime NB: If there's multiple frames...
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1 replies | 109 view(s)
30th March 2023,
05:47 PM
TheHandwovenBox
replied to a thread
Advice on coding a certain animation effect
in
Fusion 2.5
Awesome! Thanks for the help, after some fine tuning I'd say it looks nearly spot on!
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3 replies | 143 view(s)
30th March 2023,
04:12 PM
pl
replied to a thread
Configure and install the Android preferences sections
in
Android Export Module 2.5
So if I understand correctly to use mfd 2.5 correctly for it is better to have jdk thanks for the help
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6 replies | 250 view(s)
30th March 2023,
02:14 PM
Fernando
replied to a thread
Configure and install the Android preferences sections
in
Android Export Module 2.5
check this link https://www.digitalocean.com/community/tutorials/difference-jdk-vs-jre-vs-jvm
see more
6 replies | 250 view(s)
30th March 2023,
01:04 PM
Outcast
started a thread
Taking very long time to load runtime with big sprites
in
Fusion 2.5
I am in the end stages of the development of a game that usually just took 1-2 seconds to load when working on it during runtime. However after...
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1 replies | 109 view(s)
30th March 2023,
12:42 PM
pl
replied to a thread
Configure and install the Android preferences sections
in
Android Export Module 2.5
Bonjour, j'ai effectué les étapes d'installation dans les préférences mais dans le dossier Java j'ai sélectionné le répertoire disponible...
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6 replies | 250 view(s)
30th March 2023,
06:07 AM
Volnaiskra
replied to a thread
Advice on coding a certain animation effect
in
Fusion 2.5
From what I can see, there are 2 types of strings. About 6 thick, bright ones, and 10-15 or so thin, dark ones. When he flashes, some bright orangish...
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3 replies | 143 view(s)
30th March 2023,
02:17 AM
TheHandwovenBox
started a thread
Advice on coding a certain animation effect
in
Fusion 2.5
https://youtu.be/FFPTF8tW92M?t=15 I'm attempting to code Spamton NEO's idle animation. I've got everything down except for his strings. All I know...
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3 replies | 143 view(s)
29th March 2023,
01:42 PM
Fernando
replied to a thread
Xcode Build Error Architecture arm64
in
Fusion 2.5
Something must be not correctly updated, I have the same specs as you have there and I don't have that problem. 1.- reapply the update. 2.-...
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3 replies | 166 view(s)
29th March 2023,
01:25 PM
PkR
started a thread
DirectX 9 display scaling bug
in
Fusion 2.5
Hello, since the bug box isn't working I'm posting here. When "Resize display to fill window size" is enabled, display size isn't scaled correctly...
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0 replies | 80 view(s)
29th March 2023,
01:04 AM
KevinSmith
replied to a thread
Maze in a 2D platformer
in
Fusion 2.5
You could make trigger points, top, middle, bottom, that the player passes through. That trigger stages the next group of objects. If they trigger...
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1 replies | 184 view(s)
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