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Today,
01:03 AM
Noah167
replied to a thread
how do i make this shake effect?
in
Fusion 2.5
It didnt work. I put - (Start of Frame)--------X position to X Position("character")+shakeX (Always)---------shakeTimer to FrameRate*2,...
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4 replies | 101 view(s)
Today,
12:44 AM
Noah167
replied to a thread
how do i make this shake effect?
in
Fusion 2.5
what do you mean by FrameRate? like 60 fps?
see more
4 replies | 101 view(s)
Today,
12:42 AM
Noah167
replied to a thread
how do i make this shake effect?
in
Fusion 2.5
what do you mean by FrameRate?
see more
4 replies | 101 view(s)
Today,
12:34 AM
dsilvers
replied to a thread
how do i make this shake effect?
in
Fusion 2.5
Give your character two alterable values called "shakeX" and "shakeTimer." Set its X position to X Position("character")+shakeX. Set the shakeTimer...
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4 replies | 101 view(s)
Yesterday,
08:15 PM
Noah167
started a thread
how do i make this shake effect?
in
Fusion 2.5
how do you make this shaking effect?
see more
4 replies | 101 view(s)
Yesterday,
07:13 PM
SergioAndre
replied to a thread
How to create bone gravity?
in
Fusion 2.5
It can be done very easily with the pinball movement and without using physics-engine. Here is an example
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5 replies | 105 view(s)
Yesterday,
06:34 PM
Noah167
replied to a thread
How to create bone gravity?
in
Fusion 2.5
nevermind i figured it out.
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5 replies | 105 view(s)
Yesterday,
06:23 PM
Noah167
replied to a thread
How to create bone gravity?
in
Fusion 2.5
Question. Do you know how to make it rotate?
see more
5 replies | 105 view(s)
Yesterday,
05:47 PM
Noah167
replied to a thread
How to create bone gravity?
in
Fusion 2.5
Thank you, this is perfect!
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5 replies | 105 view(s)
Yesterday,
05:14 PM
fredetmumu
replied to a thread
How to create bone gravity?
in
Fusion 2.5
like this
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5 replies | 105 view(s)
Yesterday,
05:09 PM
fredetmumu
replied to a thread
Next Fusion update looks amazing
in
Fusion 2.5
oh! thank you Volnaiskra!
see more
68 replies | 4134 view(s)
Yesterday,
03:54 PM
Noah167
started a thread
How to create bone gravity?
in
Fusion 2.5
how do i make these falling bones seen in this video? https://giphy.com/gifs/jyckn5bZ5EQM5UmXwi
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5 replies | 105 view(s)
Yesterday,
03:51 PM
Noah167
replied to a thread
How do i do this?
in
Paid Design & Development Requests
Oh just realized i posted this the wrong category oops.
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2 replies | 64 view(s)
Yesterday,
03:47 PM
Noah167
replied to a thread
How do i do this?
in
Paid Design & Development Requests
And also how do i create multiple bones at the same time (Also seen in the video)
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2 replies | 64 view(s)
Yesterday,
03:43 PM
Noah167
started a thread
How do i do this?
in
Paid Design & Development Requests
how do i make these falling bones seen in this video? https://giphy.com/gifs/jyckn5bZ5EQM5UmXwi
see more
2 replies | 64 view(s)
Yesterday,
03:33 PM
Noah167
replied to a thread
Ultimate Fullscreen over frames?
in
Fusion 2.5
Thank you It worked!
see more
3 replies | 123 view(s)
Yesterday,
11:54 AM
Volnaiskra
replied to a thread
Next Fusion update looks amazing
in
Fusion 2.5
I agree with you guys that locking toolbars would be a welcome feature. Though until then, there's a relatively easy workaround, using Autohotkey....
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68 replies | 4134 view(s)
Yesterday,
07:49 AM
fredetmumu
replied to a thread
Next Fusion update looks amazing
in
Fusion 2.5
DaceC's and fwtep, AGREE with you!!! +1
see more
68 replies | 4134 view(s)
Yesterday,
07:33 AM
Bubbled
replied to a thread
Replace Color event changes all colors in active.
in
Fusion 2.5
This completely fixed the issue. I hadn't run into any frame rate issues with Replace Color, but this fixed the problem I was having. Thank you!
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2 replies | 80 view(s)
Yesterday,
05:53 AM
cwb
replied to a thread
[QR/Bar Scan Code object] Get code via Webcam
in
Extension Development
- do you have an example of QR/Bar Scan Code working on windows?
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2 replies | 763 view(s)
Yesterday,
05:48 AM
cwb
replied to a thread
[QR/Bar Scan Code object] Get code via Webcam
in
Extension Development
@Fernando - do you have an example of QR/Bar Scan Code working on windows?
see more
2 replies | 763 view(s)
Yesterday,
05:24 AM
fwtep
replied to a thread
Next Fusion update looks amazing
in
Fusion 2.5
I second DaveC's request about locking toolbars!!!
see more
68 replies | 4134 view(s)
Yesterday,
12:59 AM
DaveC
replied to a thread
Next Fusion update looks amazing
in
Fusion 2.5
Since Clickteam are still making significant changes to our favorite software - I'll throw my request in again: Can we have a toggle to LOCK all...
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68 replies | 4134 view(s)
21st May 2022,
11:52 PM
Volnaiskra
replied to a thread
Next Fusion update looks amazing
in
Fusion 2.5
They've added an additional zoom level (10%) and have fixed the margins, so that they are correctly adhered to regardless of zoom level. Not sure if...
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68 replies | 4134 view(s)
21st May 2022,
10:27 PM
Peeblo
replied to a thread
Next Fusion update looks amazing
in
Fusion 2.5
The update list mentioned something about Frame Editor Zooming being improved. ...does that mean we'll finally get to zoom in & out just like we...
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68 replies | 4134 view(s)
21st May 2022,
02:50 PM
defisym
started a thread
stopJoystick & stopJoystickAcc typos in H5 runtime
in
HTML5 Export Module 2.5
In H5 runtime, JoystickControl.js, line 157 & line 259 stopJoystick & stopJoystickAcc has been relpaced by endJoystick & endAccelerometer...
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0 replies | 43 view(s)
21st May 2022,
02:03 PM
NaitorStudios
replied to a thread
Build 293.10 - Release version
in
Fusion 2.5
I've made a shader that can be used to remove antialiasing from strings, it's not perfect by any means but it does help with being unable to...
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916 replies | 108530 view(s)
21st May 2022,
01:55 PM
NaitorStudios
replied to a thread
Values higher than 999999999
in
Fusion 2.5
Double-Precision Calculator can handle bigger integers in form of string, it works on most runtimes since it is a Clickteam official extension. ...
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12 replies | 441 view(s)
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