this method is cool, but you can't go diagonally (but it might not be awkward for this example). I prefer not to move forward if there is an obstacle...
Fastloops are great for this stuff. I've put in a basic movement for you. It moves the player by the X/Y Adjust values, you've setup, at a one-by-one...
Well, it seems to be working again, tried at my home computer which failed yesterday and now it works! Perhaps there was something wrong with the exe...
Ok I have made this simpler. I have an example here with a small square that can be moved either by the controller or the keyboard (wasd keys) and I...
I am doing a character that is supposed to move in an ISO environment and I am trying to put detectors on him to detect the edges of the obstacle but...
I'm interested in the backend of Fusion, how it somehow can't divide by zero and returns 0 if it does (or will do?). How is this safeguard protection...