Whipped something up cause I wanted to see if it would work and I had an hour to spare. I have the developer version but it *should* (hopefully) work...
Try using two movements, platform movement object and 8 Direction. Use a flag to toggle which movement is active when your player detector is over or...
I agree that Pick Object with minimum/maximum expression value would be more useful and intuitive if it selected all eligible objects. I can imagine...
It's not common that I post on the forum anymore, but I just really want to get this working. I tried checking my firewall, changing Wi-Fi settings,...
Hi folks. I'm really thinking about making a platformer game viewed from top-down perspective, much like RPGs, where player can jump and move on the...
Well, I guess it would be "Pick Objects with minimum/maximum value" or "Pick All Objects with minimum/maximum value" if it was for multiple objects,...
I'm aware of why the second method in my example file works. Just wasn't sure if Pick Object with minimum/maximum value was intended to function the...
BUG?: The NSelectedObjects Function doesn't behave as expected. It only returns a single instance of an object when multiple objects satisfy the new...
Thanks - found the setting - Under Preferences - Workspace - there was a setting - "Add to font size" and it was set to 2. I changed it to 1 and now...
I'm not sure who this comment is meant to convince, or of what. As you point out, in Boolean 0 and 1 are the two logical alternatives, despite not at...
But would you really? In most games, Set Xpos to 180 would be a relatively rare occurrence. You'd probably be more likely to see things like Set Xpos...