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New Activity (
)
Older Activity
Yesterday,
10:45 PM
Volnaiskra
replied to a thread
bejeweled twist engine need help
in
Fusion 2.5
I assume it's this part. Probably the mechanics as well as the effect:
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7 replies | 190 view(s)
Yesterday,
06:16 PM
Fernando
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
This was specific for the example and keep the application always on to scan, but is not a request from the library ======================= i...
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32 replies | 9422 view(s)
Yesterday,
06:12 PM
Fernando
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
can you please check if this happens with the same scenario but keeping the scale to 1
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122 replies | 8796 view(s)
Yesterday,
04:27 PM
fredetmumu
replied to a thread
bejeweled twist engine need help
in
Fusion 2.5
witch effect in this video do you want?
see more
7 replies | 190 view(s)
Yesterday,
04:08 PM
ARS
started a thread
Maze in a 2D platformer
in
Fusion 2.5
I'm thinking about if there's a possible way to make player send back to the position if the player has chosen the wrong pattern in a linear...
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0 replies | 39 view(s)
Yesterday,
03:09 PM
CapitaineCaverne
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
haouuuuuuuuuuu Énorme les nouvelles paramètre de l extension il y a même le choix de l image crosshair. pourquoi coche dans les parametre Android...
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32 replies | 9422 view(s)
Yesterday,
02:40 PM
CapitaineCaverne
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
je vient de faire la mis a jour sur mais deux appli des que je le lance j ai plus de plantage mais la camera fait le focus mais a arrive pas scan le...
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32 replies | 9422 view(s)
Yesterday,
02:22 PM
Fernando
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
Big Thanks goes to Just An App - @StingRay who offer this work for free and then I kept updated.
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32 replies | 9422 view(s)
Yesterday,
02:20 PM
Fernando
replied to a thread
U.N.E.D. United Nations Earth Defense Game
in
Android Export Module 2.5
The only possible way I can detect something is for you to post a small MFA that reproduce this issue.
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13 replies | 281 view(s)
Yesterday,
02:17 PM
CapitaineCaverne
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
Bonjour énorme Merci pour cette mis a jour de l extension je pensais pas un jour qu elle serai mi a jour. mon appli qui utiliser l extension qui me...
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32 replies | 9422 view(s)
Yesterday,
01:42 PM
ManuelGenaro01
replied to a thread
Ironsource object does not show ads
in
Android Export Module 2.5
I've been trying to show ads, but everytime it gives me an error with any mediation that I use that says "Received status code 403 from server:...
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16 replies | 6250 view(s)
Yesterday,
11:44 AM
VBEinc
replied to a thread
U.N.E.D. United Nations Earth Defense Game
in
Android Export Module 2.5
I found and odd issue yesterday adding a scaling event to the explosion of the ships. Basically I had a 4 frame explosion with the X and Y scale,...
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13 replies | 281 view(s)
Yesterday,
11:43 AM
PocketCodeFan2007
replied to a thread
bejeweled twist engine need help
in
Fusion 2.5
yeah https://youtu.be/mU0hdrs9iFk
see more
7 replies | 190 view(s)
Yesterday,
11:24 AM
VBEinc
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
Yesterday, I added a Scaling event to my game to scale the explosion x / y to x / y +1 until the object was Destroyed. Which worked flawlessly on...
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122 replies | 8796 view(s)
Yesterday,
11:18 AM
VBEinc
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
My bad. When I clicked it, I took it as you still selected and Object to place too, instead of to place with. X) Thanks, this will help a ton in...
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122 replies | 8796 view(s)
Yesterday,
11:15 AM
VBEinc
replied to a thread
Need help to optimize Framerate
in
Android Export Module 2.5
I don't know if you use Scaling in your Android app, but yesterday I came across a huge bug that froze my phone for about 15 seconds each time. I...
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12 replies | 343 view(s)
Yesterday,
09:08 AM
Dobermann
replied to a thread
Need help to optimize Framerate
in
Android Export Module 2.5
The needed extension isn't compatible with Android :(
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12 replies | 343 view(s)
Yesterday,
09:07 AM
Dobermann
replied to a thread
Need help to optimize Framerate
in
Android Export Module 2.5
Well, it's something that has been discussed for a while: https://community.clickteam.com/threads/109650-Att-Fernando-Samples-causing-lag In my...
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12 replies | 343 view(s)
Yesterday,
08:21 AM
Dave78
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
Thank you so much Fernando for your availability and professionalism! You have always helped me with every problem I have encountered!
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32 replies | 9422 view(s)
21st March 2023,
11:51 PM
Volnaiskra
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
This is one of the features introduced in version 294. It's called "Create object at..."
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122 replies | 8796 view(s)
21st March 2023,
11:30 PM
Phi
started a thread
What's the minimum Mac OS that built apps support?
in
Mac Export Module & Fusion MAC Editor
I seem to be getting conflicting information. One says it uses a version for Mac OS 10.13, and also says minos is Mac OS 11.0. otool -l...
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0 replies | 28 view(s)
21st March 2023,
10:34 PM
danjo
replied to a thread
Trying to make the frame viewport be limited to a certain X position and Y position
in
Fusion 2.5
i was being pretty general - but it all depends on your follow camera if its going to slow when it gets closer to player. that's what i normally do.
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8 replies | 273 view(s)
21st March 2023,
09:36 PM
Fernando
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
i see, let me check and push the new version. ============================== please download from here: ...
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32 replies | 9422 view(s)
21st March 2023,
08:37 PM
Dave78
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
Excuse me Fernando but I can't find object in clickstore... Can you give me the link please? Thanks!
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32 replies | 9422 view(s)
21st March 2023,
06:19 PM
fredetmumu
replied to a thread
Need help to optimize Framerate
in
Android Export Module 2.5
try to swap fire sound with another than you know without problem. i think it's possible to add actives in one with surface object (blitting) ...
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12 replies | 343 view(s)
21st March 2023,
05:31 PM
Fernando
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
Please update this object from clickstore
see more
32 replies | 9422 view(s)
21st March 2023,
05:27 PM
Dave78
replied to a thread
QR codes - Android AND iOS.
in
Fusion 2.5
Same problem... Clickteam Fusion Dev version 294.14
see more
32 replies | 9422 view(s)
21st March 2023,
02:59 PM
danjo
replied to a thread
Build 294.14 - Release version
in
Fusion 2.5
this already is a thing.
see more
122 replies | 8796 view(s)
21st March 2023,
01:42 PM
VBEinc
replied to a thread
U.N.E.D. United Nations Earth Defense Game
in
Android Export Module 2.5
Picking up again from where we last left off. This time, we must canvas the area in firepower to force the enemy cloaking to fail. Once the...
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13 replies | 281 view(s)
21st March 2023,
01:40 PM
VBEinc
replied to a thread
Need help to optimize Framerate
in
Android Export Module 2.5
You're Welcome... I have yet to see this in action, but that would be amazing. I have seen fake versions of objects combining but that seems to...
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12 replies | 343 view(s)
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