Register
Help
Remember Me?
Home
What's New?
Activity Stream
New Posts
Mark Forums Read
Forum
Clickteam Site
Clickteam Shop
ClickStore
Clickteam Customer Service
Advanced Search
Home
Activity Stream
Activity Stream
Filter
Sort By
Time
Show
Recent
Recent
Popular
Popular
Anytime
Anytime
Last 24 Hours
Last 24 Hours
Last 7 Days
Last 7 Days
Last 30 Days
Last 30 Days
All
All
Photos
Photos
Forum
Forums
Articles
Articles
New Activity (
)
Older Activity
Today,
02:50 PM
defisym
started a thread
stopJoystick & stopJoystickAcc typos in H5 runtime
in
HTML5 Export Module 2.5
In H5 runtime, JoystickControl.js, line 157 & line 259 stopJoystick & stopJoystickAcc has been relpaced by endJoystick & endAccelerometer...
see more
0 replies | 18 view(s)
Today,
02:03 PM
NaitorStudios
replied to a thread
Build 293.10 - Release version
in
Fusion 2.5
I've made a shader that can be used to remove antialiasing from strings, it's not perfect by any means but it does help with being unable to...
see more
916 replies | 108036 view(s)
Today,
01:55 PM
NaitorStudios
replied to a thread
Values higher than 999999999
in
Fusion 2.5
Double-Precision Calculator can handle bigger integers in form of string, it works on most runtimes since it is a Clickteam official extension. ...
see more
12 replies | 374 view(s)
Today,
01:48 PM
NaitorStudios
replied to a thread
Replace Color event changes all colors in active.
in
Fusion 2.5
Replace color is slow and it does replace colors from all objects because it alters the textures of it, hence why you can't undo if you turn two...
see more
1 replies | 39 view(s)
Today,
01:31 PM
Volnaiskra
replied to a thread
Build 293.10 - Release version
in
Fusion 2.5
Fonts are vector-based, so I don't know if what you want is possible. Even if a font is in a retro block style, the moment you scale it to where a...
see more
916 replies | 108036 view(s)
Today,
12:00 PM
PixelABCD
replied to a thread
Build 293.10 - Release version
in
Fusion 2.5
I wonder if a feature could be added for a string object that disables that Anti analysing. I'd like to use some Retro pixel fonts in the project but...
see more
916 replies | 108036 view(s)
Today,
11:56 AM
Outcast
replied to a thread
Values higher than 999999999
in
Fusion 2.5
But the problem is that I can't use calculations that exceed a certain number? Say for example 999999999 + 999999999 + 999999999 I end up with a...
see more
12 replies | 374 view(s)
Today,
11:47 AM
Jax
replied to a thread
INI ++ 1.5
in
Released Extensions
Hi Uro, I don't have access to Fusion at the moment (it thinks my copy has expired or something), but LB kindly still hosts the help document:...
see more
45 replies | 38937 view(s)
Today,
05:00 AM
Volnaiskra
replied to a thread
Is it ok to use non-standard characters in AltVal names?
in
Fusion 2.5
I find using these glyphs really helpful for keeping my code readable, and I've continued to find useful glyphs since posting in 2019. Here's my...
see more
31 replies | 10815 view(s)
Today,
02:35 AM
Bubbled
started a thread
Replace Color event changes all colors in active.
in
Fusion 2.5
I'm working on a Mega Man engine in Clickteam for the past few weeks. I wanted to add a color palette system using the Replace Color event, and it...
see more
1 replies | 39 view(s)
Yesterday,
06:25 PM
NaitorStudios
replied to a thread
Help need about fastloop for each
in
HTML5 Export Module 2.5
Fast loop and For Each loop are different things. Both are loops but there's no such thing as 'fastloop for each"... The code you made will move...
see more
1 replies | 78 view(s)
Yesterday,
04:19 PM
arthurh
started a thread
Help need about fastloop for each
in
HTML5 Export Module 2.5
Hi Clickers, I have some problem with a fastloop for each to modify the position of some objects. There are a text string group and a background...
see more
1 replies | 78 view(s)
Yesterday,
03:00 PM
The_Owl
replied to a thread
Setting a Y Range for Brawler
in
Fusion 2.5
That's a great help, thanks!
see more
4 replies | 167 view(s)
Yesterday,
02:51 PM
danjo
replied to a thread
Ultimate Fullscreen over frames?
in
Fusion 2.5
you dont need to copy events; just have it on each frame, set fullscreen at the start
see more
2 replies | 90 view(s)
Yesterday,
02:32 AM
raxabit
replied to a thread
Values higher than 999999999
in
Fusion 2.5
A value that acts as a multiplier might also do the trick.
see more
12 replies | 374 view(s)
Yesterday,
02:29 AM
raxabit
replied to a thread
Ultimate Fullscreen over frames?
in
Fusion 2.5
Copy and paste the object to each frame. Also copy any events associated with it.
see more
2 replies | 90 view(s)
Yesterday,
01:59 AM
Noah167
started a thread
Ultimate Fullscreen over frames?
in
Fusion 2.5
Is there any way to use Ultimate Fullscreen over frames? I've been trying but have had no luck.
see more
2 replies | 90 view(s)
Yesterday,
12:35 AM
uro
replied to a thread
INI ++ 1.5
in
Released Extensions
How do I know how many cases of a particular Item? For example ItemA ItemB ItemA ItemC
see more
45 replies | 38937 view(s)
19th May 2022,
11:53 PM
Dobermann
replied to a thread
Values higher than 999999999
in
Fusion 2.5
You could simply use two counter and display the result of both in a string.
see more
12 replies | 374 view(s)
19th May 2022,
05:18 PM
daryuss
replied to a thread
Small problem with the platform object.
in
Fusion 2.5
NatiorStudios: Thank you for the link <3 For those who have time to check: the jump key is key 2 (joy) or (ctrl keyb). The shot is key 1 (joy) or...
see more
2 replies | 100 view(s)
19th May 2022,
05:06 PM
NaitorStudios
replied to a thread
Small problem with the platform object.
in
Fusion 2.5
I understand that you were trying to figure out how to do it, but adding speed to make it move with a moving platform is not the way to go. Check...
see more
2 replies | 100 view(s)
19th May 2022,
04:52 PM
fredetmumu
replied to a thread
Setting a Y Range for Brawler
in
Fusion 2.5
here it is
see more
4 replies | 167 view(s)
19th May 2022,
04:43 PM
daryuss
started a thread
Small problem with the platform object.
in
Fusion 2.5
Hi everyone. These days I have created an example for the making of platform shooter games that someone might like (who remembers Wonder Boy III...
see more
2 replies | 100 view(s)
19th May 2022,
02:20 PM
Outcast
replied to a thread
Values higher than 999999999
in
Fusion 2.5
It is for my game Plantera 2: Golden Acorn. You get gold when not playing but I had to cap it to 99 mil in the first game. It would be nice to go...
see more
12 replies | 374 view(s)
19th May 2022,
01:11 PM
tobydavis
replied to a thread
Values higher than 999999999
in
Fusion 2.5
Also Outcast, what do you need numbers higher than 999,999,999 for? I'm just curious since I've never run into a need for numbers larger than that...
see more
12 replies | 374 view(s)
19th May 2022,
01:09 PM
tobydavis
replied to a thread
Values higher than 999999999
in
Fusion 2.5
It's available on Darkwire and Clickteam's own Download Center as well, with both linking to a download of Bonus Pack #1 for MMF2. When installing...
see more
12 replies | 374 view(s)
18th May 2022,
11:09 PM
The_Owl
replied to a thread
Setting a Y Range for Brawler
in
Fusion 2.5
Sorry Fredet I don't really understand, can you show me an example?
see more
4 replies | 167 view(s)
18th May 2022,
10:57 PM
Pixelthief
replied to a thread
Are Sub-Apps within apps multi-threaded?
in
Fusion 2.5
There's no multi-threading in subapps in MMF2. One full frame of each subapp is executed per loop of the parent application, and paused when its...
see more
2 replies | 122 view(s)
More Activity
No More Results