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Older Activity
Yesterday,
08:20 PM
Decal
started a thread
Bug report: Crash when using tokenizer - Start of frame - Fade in
in
Fusion 2.5
Hello, I seem to encountered a bug with the latest build of Fusion 2.5+ When you have a fade in on your frame and then have an event with the...
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3 replies | 68 view(s)
Today,
01:19 AM
Finni_roverfield
started a thread
player can only shoot a few times before not being able to shoot at all glitch.
in
Fusion 2.5
Guten tag, its me again. I know ive come here alot to ask how to fix certain glitches but this one has seriously puzzled me, I have set up code...
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2 replies | 60 view(s)
Yesterday,
08:02 PM
SirEatAlot
started a thread
strange physics collision bugs
in
Fusion 2.5
For years I have been having constant problems with physics and collisions in my game. I have finally managed to track some of them down at least...
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1 replies | 53 view(s)
Yesterday,
06:16 PM
Dobermann
started a thread
[Fixed]Need help to fix a "Move Safely 2" platform scoping issue
in
Fusion 2.5
Hello guys, Here's an example of an issue i can't fix, using Move Safely 2 object. I want to use the same engine for all characters, but when...
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0 replies | 44 view(s)
Yesterday,
06:00 PM
ManuelGenaro01
started a thread
IronSource object not working
in
Fusion 2.5
So, it's the IronSource object working on Clickteam? Because I tried using it, and everytime I use it, it gaves me an error. Even in the examples...
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0 replies | 31 view(s)
Today,
02:45 PM
robsterdobster
started a thread
Cannot get Android exporter to work - first time user
in
Android Export Module 2.5
Hi I have installed the Android exporter and followed most of the threads describing how to make it work but I cannot build a simple app so my...
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0 replies | 10 view(s)
Today,
09:32 AM
Decal
replied to a thread
Bug report: Crash when using tokenizer - Start of frame - Fade in
in
Fusion 2.5
Thank you very much for your help. I have tested your extension defisym, and it works perfectly. It does work at start of frame before the fade in...
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3 replies | 68 view(s)
Today,
08:51 AM
defisym
replied to a thread
Bug report: Crash when using tokenizer - Start of frame - Fade in
in
Fusion 2.5
Have you tried this object? https://github.com/defisym/OpenFusionExamples/tree/master/Extensions/StringSplitter/ToInstall/Files It’s a...
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3 replies | 68 view(s)
Today,
08:48 AM
defisym
replied to a thread
player can only shoot a few times before not being able to shoot at all glitch.
in
Fusion 2.5
You can check the launching animation state, fusion will create object but won’t launch it before the launching animation finishes.
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2 replies | 60 view(s)
Today,
08:44 AM
Volnaiskra
replied to a thread
Bug report: Crash when using tokenizer - Start of frame - Fade in
in
Fusion 2.5
I can confirm this crash, though I can't get it to crash with run this event once. With Start of Frame, this is enough for it to crash on my machine:...
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3 replies | 68 view(s)
Today,
08:05 AM
Volnaiskra
replied to a thread
player can only shoot a few times before not being able to shoot at all glitch.
in
Fusion 2.5
It's probably something simple, though seems impossible to tell from the screenshot. Post an MFA and we can take a look.
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2 replies | 60 view(s)
Today,
01:32 AM
tobydavis
replied to a thread
What's the minimum Mac OS that built apps support?
in
Mac Export Module & Fusion MAC Editor
My best guess is that the reason for the 2 different version numbers are due to the fact that Mac apps now contain both Intel and M1 code. High...
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1 replies | 56 view(s)
Today,
01:18 AM
fnkycoldmadeanr
replied to a thread
strange physics collision bugs
in
Fusion 2.5
Don't use bounce with physics use Stop on both objects For drag & drop in Physics use Physics static movement
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1 replies | 53 view(s)
Yesterday,
08:40 PM
Joshtek
replied to a thread
Documents for default animations’ hidden behavior?
in
Fusion 2.5
I'm not aware of any such documentation beyond what is in the manual, so someone may have to make it themselves. Those who want a really detailed...
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3 replies | 519 view(s)
Yesterday,
07:05 PM
Memez
replied to a thread
How Do I Recreate The Chaser From Cuphead?
in
Fusion 2.5
thanks again
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5 replies | 105 view(s)
Yesterday,
05:26 PM
Pixelthief
replied to a thread
How Do I Recreate The Chaser From Cuphead?
in
Fusion 2.5
The "pick object closest to another object" will already specify that. You can find it when doing conditions under object->"pick or count"->Pick...
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5 replies | 105 view(s)
Yesterday,
05:26 PM
fredetmumu
replied to a thread
How Do I Recreate The Chaser From Cuphead?
in
Fusion 2.5
try this
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5 replies | 105 view(s)
Yesterday,
03:08 PM
Memez
replied to a thread
How Do I Recreate The Chaser From Cuphead?
in
Fusion 2.5
thanks for answering but can i use this with multiple different actives, for example the missile will go towards active 2 if closer than active 1?
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5 replies | 105 view(s)
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