Hi Amigos Clickers
Welcome another week to the Blog
This week we will talk a little bit about Graphic Effects (Shaders)
In Fusion for some time we have had some simple effects like Opacity, Semitransparency, Invert, Xor, And, Or
Until HWA (Hardware Acceleration) arrived, And since then, we have
I'm making a project for PC, Mac and Xbox. Using the UWP exporter, I have my application running in Visual Studio. However, I'm running into a BIG problem. Because the exporter does not support the Joystick 2 Object as well as the Control X object, none of my input are read in this format. Any ideas on about how to handle this?
There doesn't seem to be a lot of commentary or experience with UWP.
Thanks in advance.
Welcome again to this Blog
This time we will talk and reflect on the simplest way to create Online Games
For quite some time Fusion has had extensions that allow online gaming
I remember Direct Play, MooClick, MooGame, Oinc
In Fusion 2.5, right now we
Welcome to the entry number 7 of blog
This time we will talk about Variables
Basically a Variable It is a certain amount of space in memory that we identify with a name.
So when we work with Variables we are really working with Computer Memory
Depending on what type of variable we
One more Monday, one more blog entry
Let's talk about another important aspect in an easy-to-use and rapid development tool
Fusion 3 should be a tool for everyone, And the best way for a user to start working with the tool is through the templates
Updated 7th July 2017 at 10:17 AM by Zonacas