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  1. Talking About Fusion 3 (Release date?) part 2

    Part 1 - https://community.clickteam.com/entries/1115-Talking-About-Fusion-3-(Release-date-)-part-1

    An interview was published, which was done in the GDC, in which we could see some Fusion 3 in some videos

    https://www.youtube.com/watch?v=mzJ9jLb9d8E
    https://www.youtube.com/watch?v=zogvxK5pCUw

    This will contribute to calm the situation. , but everyone saw that Fusion 3 was in a very early stage of development ...

    Sorry for insisting ... but ...

    Updated 18th September 2017 at 08:58 PM by Zonacas

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  2. Talking About Fusion 3 (Release date?) part 1

    Hi Clickers

    Once again, faithful to our meeting in




    Today we will talk about the release date of Fusion 3
    Let's summarize the dance dates so far

    The first news we had about a release date was given to a question that a user asked about this question on May 26, 2015

    "F3 ...
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  3. Talking About Fusion 3 (Collisions)

    Hi Clickers

    once again




    This time we will comment on Collisions

    This is an important issue, checking the collisions of each object is one of the tasks that takes more time to process

    In Fusion 2.5 collisions we have the "mesh" of perfect collision, when we have the ...

    Updated 11th September 2017 at 07:15 AM by Zonacas

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  4. Talking About Fusion 3 (Debugger)

    Hi Clickers
    One more Monday in




    This week it's time to talk about the Debugger

    When comparing the Debugger of Fusion 2.5 with that of its Immediate Competitor
    well ... how to say it?

    You can clearly see another aspect of Fusion 2.5 that should have been updated, and was not ...

    Updated 4th September 2017 at 06:58 AM by Zonacas

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  5. Talking About Fusion 3 (Strings)

    Hello Clickers
    Here we are, once again in




    This time we'll talk a little about Strings
    It has been said that Fusion 3 will have a better system to handle and see the strings well

    It seems that they will look good at any distance or size

    ...
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