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  1. Talking About Fusion 3 (Extensions)


    Hi Clickers
    Welcome once again to





    Let's talk about extensions

    One of the most interesting things in Fusion 2.5 is that you can find an extension almost for anything
    There is a large list of extensions available

    These extensions are created from C ++ or from the language ...
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  2. Talking About Fusion 3 (Exporters)

    Hi Clickers
    Welcome to




    This week we will talk a little about the Exporters

    At first ... at the origin of time ... In the time of Klik and Play
    Which I remember only could be exported to EXE

    There were other times, there was no Android, no iOS, no HTML5
    Windows was all ...

    Updated 7th August 2017 at 08:51 AM by Zonacas

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  3. Talking About Fusion 3 (Expression Editor)

    Hi Clickers

    Welcome to



    One more week, a new blog entry, and a week less for Fusion 3

    While Fusion 3 arrives we are going to entertain ourselves this week commenting a little about the Expression Editor
    The utility of the Expression Editor is to allow us to include expressions in the ...

    Updated 1st August 2017 at 06:38 AM by Zonacas

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  4. Talking About Fusion 3 (Shaders)

    Hi Amigos Clickers
    Welcome another week to the Blog



    This week we will talk a little bit about Graphic Effects (Shaders)

    In Fusion for some time we have had some simple effects like Opacity, Semitransparency, Invert, Xor, And, Or
    Until HWA (Hardware Acceleration) arrived, And since then, we have ...
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  5. UWP Input

    Hi all,

    I'm making a project for PC, Mac and Xbox. Using the UWP exporter, I have my application running in Visual Studio. However, I'm running into a BIG problem. Because the exporter does not support the Joystick 2 Object as well as the Control X object, none of my input are read in this format. Any ideas on about how to handle this?

    There doesn't seem to be a lot of commentary or experience with UWP.

    Thanks in advance.
    Tags: uwp
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