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  1. UWP Input

    Hi all,

    I'm making a project for PC, Mac and Xbox. Using the UWP exporter, I have my application running in Visual Studio. However, I'm running into a BIG problem. Because the exporter does not support the Joystick 2 Object as well as the Control X object, none of my input are read in this format. Any ideas on about how to handle this?

    There doesn't seem to be a lot of commentary or experience with UWP.

    Thanks in advance.
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  2. Talking About Fusion 3 (Online Games)

    Hi Clickers!!!
    Welcome again to this Blog






    This time we will talk and reflect on the simplest way to create Online Games

    For quite some time Fusion has had extensions that allow online gaming

    I remember Direct Play, MooClick, MooGame, Oinc

    In Fusion 2.5, right now we ...
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  3. Talking About Fusion 3 (Variables)

    Hi Clickers!!!
    Welcome to the entry number 7 of blog



    This time we will talk about Variables
    Basically a Variable It is a certain amount of space in memory that we identify with a name.
    So when we work with Variables we are really working with Computer Memory
    Depending on what type of variable we ...
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  4. Talking About Fusion 3 (Templates)

    Hi Clickers!

    One more Monday, one more blog entry




    Let's talk about another important aspect in an easy-to-use and rapid development tool

    The templates

    Fusion 3 should be a tool for everyone, And the best way for a user to start working with the tool is through the templates ...

    Updated 7th July 2017 at 10:17 AM by Zonacas

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  5. Talking About Fusion 3 (Frames and Storyboard Editor)


    Hello Clickers !!


    Fifth entry to the blog (five already, How quickly time passes)




    Ready to read this blog one more week?

    Ok let's go there

    We will talk about the Frames and how they are organized in the new Storyboard Editor of Fusion 3

    In Fusion 2.5 we ...

    Updated 26th June 2017 at 06:58 AM by Zonacas

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