Welcome once again to
Let's talk about extensions
One of the most interesting things in Fusion 2.5 is that you can find an extension almost for anything
There is a large list of extensions available
These extensions are created from C ++ or from the language
This week we will talk a little about the Exporters
At first ... at the origin of time ... In the time of Klik and Play
Which I remember only could be exported to EXE
There were other times, there was no Android, no iOS, no HTML5
Windows was all
Updated 7th August 2017 at 08:51 AM by Zonacas
One more week, a new blog entry, and a week less for Fusion 3
While Fusion 3 arrives we are going to entertain ourselves this week commenting a little about the Expression Editor
The utility of the Expression Editor is to allow us to include expressions in the
Updated 1st August 2017 at 06:38 AM by Zonacas
Hi Amigos Clickers
Welcome another week to the Blog
This week we will talk a little bit about Graphic Effects (Shaders)
In Fusion for some time we have had some simple effects like Opacity, Semitransparency, Invert, Xor, And, Or
Until HWA (Hardware Acceleration) arrived, And since then, we have
I'm making a project for PC, Mac and Xbox. Using the UWP exporter, I have my application running in Visual Studio. However, I'm running into a BIG problem. Because the exporter does not support the Joystick 2 Object as well as the Control X object, none of my input are read in this format. Any ideas on about how to handle this?
There doesn't seem to be a lot of commentary or experience with UWP.
Thanks in advance.