For years I have been having constant problems with physics and collisions in my game.
I have finally managed to track some of them down at least when and how they appear.
Question: I there a way...
thanks againMemez Today, 07:05 PM
Here's an example of an issue i can't fix, using Move Safely 2 object.
I want to use the same engine for all characters, but when when one of the characters jump, the others will fall...
So, it's the IronSource object working on Clickteam? Because I tried using it, and everytime I use it, it gaves me an error. Even in the examples given by ironsource doesn't work. Is there something...ManuelGenaro01 Today, 06:00 PM
The "pick object closest to another object" will already specify that. You can find it when doing conditions under object->"pick or count"->Pick closest "object" from another...
If you have multiple...
You'll want to have some way of identifying and saving the specific instance of the nearest enemy when the missile is created. Qualifiers will scope all enemies of that class, you want one specific...Pixelthief Today, 02:26 PM
So in cuphead there's a weapon called the chaser that follows the nearest enemy. I kinda want to recreate that for a game but I want it to target the active that it's nearest to. Tried doing it with...Memez Today, 01:58 PM
I assume it's this part. Probably the mechanics as well as the effect:
This was specific for the example and keep the application always on to scan, but is not a request from the library
i guess you saw new example V3
Bug report: Crash when using tokenizer - Start of frame - Fade in
Hello,Decal Today, 08:20 PM
I seem to encountered a bug with the latest build of Fusion 2.5+
When you have a fade in on your frame and then have an event with the start of frame condition that will split a string...