its in the masks. checks for obstacle/ladder at a certain X,Ydanjo Today, 04:31 PM
Yes I tried using Two General Values AFTER trying normally > EG: Alterable Value "ID" = Received Byte. I knew it wouldn't work, but figured I would try it to exhaust all of my options.
In KAT, the kwarn may appear. When your opponent is beaten by the kwarn attack, he possess it. It regains all its life points and can use in addition to its ships, those of the kwarn.
Perry, Spoke with Fernando about this for you. We do not have a iOS objects for this currently in production. He preliminary says a object to fill this roll can be done. But he needs to do much more...Kisguri Today, 04:07 PM
Delete/change event 35, you're telling the PMO to check for collision with an obstacle, but you don't have any further conditions. You always need to have at least one more check (for instance,...Shadoku Today, 01:29 PM
Don't send the enemy ID in the message. You can retrieve the selected peer ID from the sent message as an expression already.
Compare to an alterable value. Peer ID = Lacewing > Selected Channel...
Hello Clickers It's Monday !!! And as every Monday we are once again in Always on time to our appointment ;) This time we will talk a little about 3D Fusion (Klik and Play - 1994) was...Yesterday 07:06 AM
This is a game I have been working on for 7 years, now it is nearly done. The game is based on a hobby I quit years ago, which is caving. In this game you play a bearded caver who is supposed to...20th August 2017 01:14 PM
Hi Clickers Welcome once again to Let's talk about extensions One of the most interesting things in Fusion 2.5 is that you can find an extension almost for anything There is a large...14th August 2017 07:58 AM
Hi Clickers Welcome to This week we will talk a little about the Exporters At first ... at the origin of time ... In the time of Klik and Play Which I remember only could be exported to...7th August 2017 08:42 AM
Hi Clickers Welcome to One more week, a new blog entry, and a week less for Fusion 3 ;) While Fusion 3 arrives we are going to entertain ourselves this week commenting a little about the...31st July 2017 06:33 AM
Hi Amigos Clickers Welcome another week to the Blog This week we will talk a little bit about Graphic Effects (Shaders) In Fusion for some time we have had some simple effects like...24th July 2017 06:40 AM
Hi all, I'm making a project for PC, Mac and Xbox. Using the UWP exporter, I have my application running in Visual Studio. However, I'm running into a BIG problem. Because the exporter does not...18th July 2017 06:40 PM
Hi Clickers!!! Welcome again to this Blog This time we will talk and reflect on the simplest way to create Online Games For quite some time Fusion has had extensions that allow online...17th July 2017 07:57 AM
Hi Clickers!!! Welcome to the entry number 7 of blog This time we will talk about Variables Basically a Variable It is a certain amount of space in memory that we identify with a name. So...10th July 2017 06:39 AM
Hi Clickers! One more Monday, one more blog entry :) Let's talk about another important aspect in an easy-to-use and rapid development tool The templates3rd July 2017 07:04 AM
Hello Clickers !! Fifth entry to the blog (five already, How quickly time passes) Ready to read this blog one more week? Ok let's go there26th June 2017 06:49 AM