Guten tag again and its been a while! I've started game dev again and I have a problem.
So ive been making this Side scrolling adventure game, I followed this one Post on how to Change rooms for...
Hey i was just looking in on this thread, i tried to use it in my game but my game is a 2d side scroller, everytime when it loads the X and Y cord my character starts high up in the air and then...Finni_roverfield Today, 09:21 PM
Great , thanks again, I will support the project.therickman Today, 08:50 PM
Yeah! There will be versions for HTML5, iOS and Mac. Right now, I'm refactoring the code to fix bugs and improve performance, but I'll soon release these versions.Guilherme Today, 06:08 PM
Rick Dangerous Enhanced is finished!
If you know the original, try it and tell me if mine is similar.
one new level, trainer with infinite lives, invulnerability, new scrolling, mmor...
thanks for this object! Do you plan to release an html5-compatible version ?
Please try from this page: https://stoneorb.com/so_project_files/uploads/releases/ctf_pb/airways Today, 04:42 PM
I made the example, it perfectly works but I wonder if I can do it without using pinball physics.
Thank you so much, I'm really glad to hear that you liked it! Working with JSON files opens up a lot of possibilities in Fusion. Give the extension a try and let me know if I'm on the right track!...Guilherme Today, 03:49 PM
Hi guys, I would need to merge two shaders together so that I have one shader with both functions.
Basically, I need to flip an object and, on certain occasions to add a hole to it.
Just want to say huge thanks for your work! Json is a really good format to use to store levels or other game data as an alternative to fusion arrays, I wanted to use it for my game but the old json...SirEatAlot Today, 10:43 AM
Ah, sorry I assumed index 0 for the array and not...
Ah, sorry I assumed index 0 for the array and not index 1 - the loop would have been terminating early since it was trying to find a value that didn't exist and would return 0marbenx Today, 10:41 PM