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  1. Clickteam Online Service Upgrades

    Important Downtime Announcement February 2021

    We have some exciting changes and server upgrades coming in the next months, which kick off with a brand new Clickteam Forum and Passport System!
    Please read this important announcement to minimise any disruption this process will cause whilst we carry out the work.

    The Community Forum and Clickteam Passport will be placed in read-only mode to allow us to perform the upgrade process.
    This is taking longer than originally anticipated, please bear with us whilst we complete the work.

    Please click here for more detailed information about how service will be affected.
  2. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    Volnaiskra

    I forgot to mention that with the above example,...

    I forgot to mention that with the above example, you won't be able to see the names of the altVals (even the first 260 "named" ones from A to IZ). I believe that altVals' names are stripped at...

    Volnaiskra Today, 02:22 AM Go to last post
    Volnaiskra

    The post was asking for -180˚to 180˚, but one of...

    The post was asking for -180˚to 180˚, but one of the answers mistakenly provided a solution for -90˚ to 90˚. The author later updated the answer to produce -180˚ to 180˚, but kept the old answer in...

    Volnaiskra Today, 02:07 AM Go to last post
    Volnaiskra

    The named altVals go up to IZ, so it's weird that...

    The named altVals go up to IZ, so it's weird that the debugger only goes up to IT.

    If you wanted to, you could create your own alternative fairly easily using something like the List Object. (It...

    Volnaiskra Today, 01:30 AM Go to last post
    SpaceKoala

    There's been a few bugs since IOS 14 came out...

    There's been a few bugs since IOS 14 came out around July 2020. Seems like Clickteam is still working on a fix for it.
    ...

    SpaceKoala Today, 01:08 AM Go to last post
    Musta

    Ah thanks, well maybe that's not as useful as I...

    Ah thanks, well maybe that's not as useful as I thought lol.

    Musta Yesterday, 05:55 PM Go to last post
    chrilley

    The debugger has some limitations like the one...

    The debugger has some limitations like the one you mentioned, though the exact reasons as to why I don't know, sorry!

    Range(>Value<, >Minimum<, >Maximum<) is actually meant to force a value into a...

    chrilley Yesterday, 05:42 PM Go to last post
    Musta

    Thanks chrilley, that works for me! A couple...

    Thanks chrilley, that works for me!

    A couple questions, that will be helpful for me in the future:

    Debugger only shows values up to IT, is this because up to IT is the limit for Named alterable...

    Musta Yesterday, 05:01 PM Go to last post
    chrilley

    You pick the "Set Alterable Value" action in the...

    You pick the "Set Alterable Value" action in the Event Editor under Active object . At the Expression Editor window there is a button at the top-right called "Use Expression". This let's you choose...

    chrilley Yesterday, 04:50 PM Go to last post
    MuddyMole

    As for the trig formula not working - Excel uses...

    As for the trig formula not working - Excel uses radians, whereas CF2.5 uses degrees. The " *180 / Pi" part is how you convert between the two. If you remove that and just say: ASin(Sin( Angle ))...

    MuddyMole Yesterday, 04:43 PM Go to last post
    Musta

    Thanks, that's awesome. How do you grab the...

    Thanks, that's awesome. How do you grab the values via the index? I've got a command On Button Press > Set X to 1.

    Using the expression editor I want to set X to be Values of the index, but I...

    Musta Yesterday, 04:13 PM Go to last post
    brett

    backgrounds and images cause crashing of game in HTML5 (corrupt?)

    Hi,
    I have an older game that I made that I am trying to update to HTML5 but I'm having a strange problem. I've discovered that I can't have any background images, or images in active system boxes...

    brett Yesterday, 04:13 PM Go to last post
    chrilley

    You can grab an alterable value by their index to...

    You can grab an alterable value by their index to go beyond the named values limitation. I did a quick test and I land on 99 999 999 Alterable Values that will return the value that I set them to.

    chrilley Yesterday, 02:53 PM Go to last post
  • Latest RSS Feed

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 10:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
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    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 04:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
    Read More Read More

    Learn at Home - OneClick Training 

    by
    Danny
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    Published on 21st March 2020 02:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 11:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
    Read More Read More

    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 11:42 AM
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    2. News
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 06:59 PM
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    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
    Read More Read More

    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 05:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
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