I'm personally fine with using the Advanced Comment Object, but I would love to be able to activate/deactivate actions (and conditions). It would make coding so much easier. When I'm trying to build...Volnaiskra Today, 03:40 AM
if you have installed android studio, is much better since android move to OpenJDK which is available with android studioFernando Today, 12:06 AM
Would it be possible to add?
Activate/Deactivate to Actions
Built-in inline Comments (Similar to how Advanced Comment Object can add comments to actions)
Awesome Example.VBEinc Yesterday, 11:06 PM
If it's an active object you can use "Animation > Load Frame" to load an external image into a frame during runtime
NB: If there's multiple frames you need to load, the 'empty' active object needs...
Awesome! Thanks for the help, after some fine tuning I'd say it looks nearly spot on!
So if I understand correctly to use mfd 2.5 correctly for it is better to have jdk
thanks for the help
check this link
I am in the end stages of the development of a game that usually just took 1-2 seconds to load when working on it during runtime. However after adding a lot of bunch of big sprites at the end here...Outcast Yesterday, 01:04 PM
Since 2.5+ release I begin to split event to...
Since 2.5+ release I begin to split event to several small always child events.defisym Today, 08:46 AM
- No more need to care about fastloop & foreach's execute order & selection break.
- Better readability, one...