Hi, thank you for answering me. I'll try to look into that stuff. I decided to restructure my game and include the entire region I'm referring to into one frame to avoid the issue for now. (And what...
ThewalkingSsj2 Today, 02:22 AME.g., move to ↘, check the left & top block of target, and don't move if both is obstacle.
defisym Today, 12:17 AMSo, I was doing a basic custom rpg movement where if you press W then it would at +2 to the position of the character, and for the collision system I made that if the character overlaps with an...
nanikore Yesterday, 08:53 PMHi,
I'm using a counter object that is Displayed as text and need to have it always centered on an object even as its value changes.
Works fine but not in Android.
attached an mfa to show you....
I will pay $1,000 for ios and android, is anyone interested to contribute?
trigonom Yesterday, 03:58 PMPlease check in both target that the architectures set are the standards for the version you are running
Fernando Yesterday, 03:21 PMMake it $2,000 and you'll start getting people interested. $500 is around three days' work.
Phi Yesterday, 01:46 PMDear Clickteamers, can someone create extension for facebook connection (android & ios), i am ready to contribute $500 for each exporters!
trigonom Yesterday, 01:38 PMThank you Fernando, now worked perfectly
trigonom Yesterday, 01:34 PMOk so for some reason:
If you maximize and restore the window on startup, the problem I have occurs, BUT, if you open the game, resize the screen with the thick frame a little bit, and then maximize...
Slow Memory Leak using Active Object with Active Direct Show.
Hello, I've encountered a strange issue with my current game. I'm getting a slow memory leak as I progress through the frame and I don't know why.
ThewalkingSsj2 Today, 03:20 AMIn my frame, the player is able to "move"...